Two "Maximum Values" Questions

Discussion in 'Help' started by The*Defiant, Aug 17, 2021.

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  1. The*Defiant

    The*Defiant Forum Freak

    1. I found Maximum "Critical Hit Probability", but cannot find "Maximum Critical Hit Prevention"--->https://prnt.sc/1q78aoj <--(See white highlighted part).

    2. Wasn't Maximum "Damage Prevention" recently lowered to a maximum of like 80% (or did I dream it, which is possible)? ---->https://prnt.sc/1q78rne
     
    Last edited: Aug 17, 2021
  2. Rymar

    Rymar Board Administrator Team Seafight

    Hello,

    Seafight Bible is under constant updates, this takes a lot of time.

    At the moment The Damage Prevention that you are referring to is not working yet.


    Maximum Critical Hit Prevention

    Elite Helmsman (castle) level 10: 10%
    Combat Helm level 5: 35%

    Total: 45%


    Maximum Critical Damage Prevention

    Commonwealth Guardian Level 5: 50%
    Combat Helm level 5: 50%

    Total: 100%

    Critical Hit Prevention - this stat lower your opponent chance of scoring Critical Hit on you.
    Critical Damage Prevention - this stat lower your opponent critical damage when scoring Critical Hit on you.

    Do you have any further questions?

    Rymar
     
  3. The*Defiant

    The*Defiant Forum Freak

    That doesn't match with this player's specs that I recently spied:

    [​IMG]
     
  4. *LittleBustaRhymes*

    *LittleBustaRhymes* Forum Apprentice

    hes using bloodlust when u spied him
     
    The*Defiant likes this.
  5. Swift

    Swift Community Team Team Seafight

    Ahoy,

    That would a bloodlust, which lowers their chance to dodge the critical by 100% - meaning you would always hit a critical on them.

    Please note that this is a negative value, so would work against them - in the Maximum Values thread we would show as a positive number which would be beneficial to you.

    Swift
     
  6. The*Defiant

    The*Defiant Forum Freak

    Okay - so it is a negative number. Is that benefiting me or him? And which one of us is using a Bloodlust in this scenario? And doesn't that contradict the 45% maximum value mentioned by you earlier??

    Maximum Critical Hit Prevention

    Elite Helmsman (castle) level 10: 10%
    Combat Helm level 5: 35%

    Total: 45%
     
  7. Swift

    Swift Community Team Team Seafight

    Ahoy,

    The person using the bloodlust has -100% Critical Hit Prevention, so the persons stats you have spied is using it.

    A negative Critical Hit Prevention on your target would benefit you, as it means you are more likely to hit a critical hit on them - in this case 100% likely to. A positive Critical Hit Prevention on your target means you are less likely to hit a critical hit, and thus benefiting them.

    So in regards to your own stats, you want a higher value for your opponents to have less chance of hitting you with a critical.

    The 45% maximum value mentioned by Rymar earlier is not contradictory to what I started, it is possible to get 45% Critical Hit Prevention, and if you did then that would mean the chance players hit you with a critical was lowered by 45%.

    Swift
     
  8. The*Defiant

    The*Defiant Forum Freak

    Okay - I'm sorry to have put you Mods through a math lecture. I think I understand it now. But let's verify that: (1) Assume I have the 45% Maximum Critical Hit Prevention; (2) From the Seafight Bible under "Action Items": The Bloodlust item will give your Ship only Critical Hits against opposing players and NPCs. During this time all damage your Ship sustains will also be Critical Hits. So - just regarding PvP - when I activate a Bloodlust, all of my volleys are 100% Critical Hits, BUT all of the enemy's Critical Hits are 100% as well; (3) While the Bloodlust is active, my Critical Hit Prevention is -100% PLUS 45% = -55% and (4) assuming my enemy has a Maximum Critical Hit Prevention of zero, then while the Bloodlust I have used is active, HIS/HER Maximum Critical Hit Prevention would be -100%. Is this correct?
     
    Last edited: Aug 19, 2021
  9. Swift

    Swift Community Team Team Seafight

    Ahoy,

    Yes, the Blood lust increased your chance to hit a Critical by 100% and decreases your chance to dodge a Critical by 100% - which results in both you and your opponent hitting criticals every shot.

    Unless, one of you has the items listed above which increase your chance to dodge equipped - in that case it might not be a critical every shot.

    Swift
     
  10. The*Defiant

    The*Defiant Forum Freak

    Okay -I was still composing my post while you posted your reply. Sorry about that. Would you read my post above and see if now I have it right?
     
  11. Swift

    Swift Community Team Team Seafight

    Ahoy,

    Not quite. A bloodlust only affects the stats of the player using them:
    100% Critical Hit Probability - this means you will hit a Crit every shot.
    -100% Critical Hit Prevention - this means you will be Crit every shot.

    These values are then combined and offset against your targets; so assuming you have the max 45% of Prevention and they have 0%. We will use 20% as the default value for your Critical Hit Prob before a bloodlust:

    • You shooting your target: (20% + 100% Crit Hit Prob) - 0% Crit Hit Prevention = 120% (you will Crit every shot as its 100 or more)
    • Your target shooting you: (20%) - (-100% + 45% Crit Hit Prevention) = 75% (they will only Crit you 75% of the time)
    Basically a positive Critical Hit Prevention lowers the chance you will be shot with a Critical, a negative number increases the chance you will be shot with a Critical.

    Swift
     
  12. The*Defiant

    The*Defiant Forum Freak

    Everything you stated now makes sense (and I truly thank you) except for this one line:

    Your target shooting you: (20%) - (-100% + 45% Crit Hit Prevention) = 75% (they will only Crit you 75% of the time)

    It seems to me that my 20% Critical Hit Probability should not enter into the equation when he shoots me. Shouldn't that % be *his* Critical Hit Probability before a bloodlust? So if he has a 30% Critical Hit Probability before a bloodlust, wouldn't it be this:

    Your target shooting you: (30%) + (100% - 45% Crit Hit Prevention) = 85% (they will only Crit you 85% of the time)..?
     
  13. Swift

    Swift Community Team Team Seafight

    Ahoy,

    Yes Defiant you are correct, I also assumed his would be 20%, but the concept is the same :)

    Swift
     
    The*Defiant likes this.
  14. The*Defiant

    The*Defiant Forum Freak

    My sincere thanks to both Swift and Rymar for their patience and time in answering my questions. I enjoy the mathematical challenges in trying to optimize my boat's settings, and it is just not possible without asking questions and understanding the answers. Seriously - I cannot thank you both enough!
     
  15. The*Defiant

    The*Defiant Forum Freak

    And my thanks to you pirate! You nailed the correct answer quickly! (I guess I am showing my age)....:)
     
  16. Swift

    Swift Community Team Team Seafight

    Ahoy,

    As all queries have been answered, I shall now close this thread.

    Happy Sailing Pirates!

    ~Closed~
     
    The*Defiant likes this.
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