Atlantis Multiple-Torpedo Hits on the First Shot (Part II).

Discussion in 'General Questions' started by The*Defiant, Jul 23, 2025.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. The*Defiant

    The*Defiant Forum Freak

    Mr-Amber, I did not ask for that reason, and I specifically said that I do report players. My question is simply: "how do they sink me like that"? And by "trick", I don't mean using a macro, I mean within the rules of this game, how do they do that? There were "further questions", so I don't understand why you presumed otherwise. Please answer this one question.
     
    Last edited: Jul 23, 2025
  2. Mr-Amber

    Mr-Amber Moderator Team Seafight

    Hello there Pirate,

    "how do they sink me like that?"

    As pointed out previously, If you have been sunk by a player in Atlantis with one hit then this will be because they are either stronger than you, or if you are of approximate equal strength then they have fired at you first and you have got hit first.

    Please remember there will always be players either stronger than you or of equal strength, no one is invincible.
    There is no other explanation to be given regarding this question in the forum.

    As Previously suggested to you, If you feel a player may be cheating then you need to contact support, as you state you do. this is not a matter for the forum.

    Mr-Amber
     
  3. The*Defiant

    The*Defiant Forum Freak

    Okay, let me try it this way: the first volley in Atlantis is (supposed to be) six torpedoes, followed by single torpedo shots. But that appears to not be correct. Otherwise, when I come up on someone "farming", and decide to shoot them, and let's say they have a 2-million total hit point base, and I hit an average of 175k per torpedo in PvP, then I should roughly take 175k x 6 = 1,050,000 off of their total base. But it absolutely doesn't work that way. I have level 6 launchers and most all of the "bells and whistles", and I rarely take half their base off with my initial salvo. Almost never. But it happens frequently when I get attacked. So what is happening that I am not seeing? I must be missing something, because my stats are usually close to their stats, or even higher in certain instances. But in this post, I am not pointing fingers. (And if every sub shot only one torpedo at a time every time, then I wouldn't be asking. The answer would be "they use higher-damage torpedoes, they have a faster reload time, etc.). Thank you.
     
    Last edited: Jul 23, 2025
  4. Mr-Amber

    Mr-Amber Moderator Team Seafight

    Hello there Pirate,

    If you strongly believe that 175 000 damage on PvP within Atlantis is plenty then you are mistaken and it seems like your submarine may be missing some buffs / castles / skills/ extension items / gems etc.

    A fully equipped player can deal up to 300k + damage with a singular torpedo causing about 1.8 mil per total hit (please be aware that there are multiple in-game factors that can increase this value even further).

    It is technically impossible for you or me to tell what exact items / buffs / castles / gems / extension items were being used by your opponent.
    If a player can sink you easily it only proves that your submarine is much weaker than his.

    There is nothing further to discuss regarding your question.
    If you still believe that being sunk with a singular shot is impossible please make sure to forward such player to be reviewed by our developers (contact Support).

    As there is nothing else to discuss I will close this thread.

    Mr-Amber

    ~Closed~
     
Thread Status:
Not open for further replies.