Feedback The Haunting of Nautica

Discussion in 'General Discussion' started by Rymar, Oct 22, 2025.

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  1. wil32

    wil32 Junior Expert

    Hi... Some questions about this:
    - If we fail to attack the correct minions, we fail the minigame o it will reseted?
    - If the goal is "kill the boss", why it HP is reseted after every sequence?

    Thanks.
     
  2. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy wi32!

    The goal of this map is to repeat the colours for as long as possible - once you fail a single "hit" you'll simply lose - the reward is given to you according to your performance.

    Season coins for that mini game can be won by successfully finishing several colour sequences.

    Rymar
     
  3. wil32

    wil32 Junior Expert

    Okey, I see.
    Btw, I don't have season progress for this minigame.

    Another question off-topic:
    How it works?
    [​IMG]
    It is a bug? Because I start on 11 - 1 dungeon, but I have less than 1 millon points.
    Thanks.
     
  4. Bawdyn

    Bawdyn Forum Demigod

    For the Arcane Ceremony (Color Map). From the FAQ, can someone translate this into real English. I understand each word, but the sentence is just gibberish.

    "Players will have to fight a boss who spawns with 4 elemental bosses (Fire, Wind, Water, Earth) which the boss will use those elementals to color-coded sequence and spawn minions afterwards"

    EDIT: I've tried the free version of it several times now and it still makes no sense. I wait for a color sequence but nothing happens. So, I shoot the boss in the middle. He gets to 50% damage and disappears. I then see the boar on a single color. Then the minions appear, so I shoot the one at that color. Then I get the second sequence. It always starts with the same color as the first one and adds a second color. If I shoot the first color again it kicks me out. If I shoot the second one instead, it kicks me out. What are we supposed to do here?
     
    Last edited: Nov 7, 2025
    The*Defiant likes this.
  5. The*Defiant

    The*Defiant Forum Freak

    We still do not have a spawn ticker ("Admiral's Rage") for the "Uncle Jack" npc. I have previously suggested before that we have tickers for all of these admirals, and wish we did. I guess nobody is listening (or cares).

    I think we need to be psychic, buddy! I tried a few different combinations, and got promptly bounced each time.
     
    Last edited: Nov 7, 2025
    Bawdyn likes this.
  6. Dream~Crusher

    Dream~Crusher Exceptional Talent

    This "Abyss of Shadow" map is nutty. I try to move my ship at times, and it is frozen, like I am up against an island, but I am *not*...is this another "display error"? Then - while still frozen - I move it in the opposite direction that I want to go in, and my ship moves. Plus, the pumpkin chests are sometimes inside of an island. <--(I think this has already been pointed out).
     
    Last edited: Nov 7, 2025
  7. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy wil32!

    No, this is not a bug, these points are genuine.

    Information on how to obtain such amounts was not provided, not everything within the game is set to be a public information, sometimes Community need to work together to find hidden voucher codes (for example).


    Ahoy Bawdyn!

    Once within the map there is an NPC in the middle, you hit him several times and then he dissapear.

    When the middleone is gone Hildisvini (boar) appear at random ice parts with different colour.

    Your task is super simple - hit the NPCs that appear after Hildisvini dissapear in the correct order.

    For example:

    Red - Red - Yellow = You need to hit Red NPC twice, and Yellow once

    If you fail to follow the same pattern as the boar you'll simply lose.

    The amount of rewards received depends on the amount of colour sequences repeated.

    Rymar
     
  8. Turoff69

    Turoff69 Forum Apprentice

    its like playing simple simon electronie game.
     
  9. KingWithoutaCrown

    KingWithoutaCrown Forum Apprentice

    there is no way ending this it doesnt end
     
  10. Bawdyn

    Bawdyn Forum Demigod

    I've tried exactly that. It works for the first sequence (only one color), but the second sequence kicks me out after a couple of hits to the first one. It sounds simple enough, but it's not working so I must be doing something wrong. Do I shoot each minion one once only? Is t kicking me out of the free training version because it thinks I've learned enough? I'm reluctant to waste my few magic emblems trying the real version until I know why it's failing.

    EDIT: OK, figured out that I only shoot each minion once per appearance in the sequence. Now I can't figure out how to end it. The FAQ says after 3 successful sequences that the boss can be attacked, however, it has repaired, so once it hits 50% again it resumes the sequence, getting longer and longer. Again after 3 more sequences it has repaired and hitting it to 50% continues again to lengthen the sequence. How can we end it by sinking the boss if it always gives more sequences at 50%?
     
    Last edited: Nov 7, 2025
    The*Defiant likes this.
  11. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy Bawdyn!

    I have played that map several times and it works fine, your reload time is simply to quick and you fire the 2nd round before you press stop, which result in hitting YELLOW YELLOW instead of YELLOW for example.

    I do recommend equipping Doomhammer cannons as the reload time on them seem to be the slowest so you can manage switching between colour minions.

    Rymar
     
  12. Bawdyn

    Bawdyn Forum Demigod

    You misunderstand, I can get the sequences now. Now it's how to sink the boss when you can't get it below 50% without it giving a new set of sequences (that continue the previous ones so it gets to be an ever growing sequence).
     
    The*Defiant likes this.
  13. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy Bawdyn!

    You can't sink the boss, the reward is given only for the amount of colour sequences done correctly by you.

    So when eventually you fail then you'll be rewarded with X and after several sequences you'll get +1 on your season task for that map.

    Rymar
     
  14. cʟαш

    cʟαш Advanced

    Defeat 5x Crabs Claws for a quest?! are you serious? you already decrease their spawn rate which means whole server gonna panting after them!
     
    The*Defiant likes this.
  15. Bawdyn

    Bawdyn Forum Demigod

    From the FAQ (emphasis mine):
    I just did it through to 12 colors in a sequence (4 sets of 3) and then left the map. I got no reward, no finish for my quest, and no season credit.

    Edit: You have to fail to get the completion not leave. Clear as mud.
     
    Last edited: Nov 8, 2025
  16. ·єviłωαყѕ·

    ·єviłωαყѕ· Forum Commissioner

    simple all mini games and group maps are a bugged joke why even bother
     
    cʟαш, The*Defiant and Bawdyn like this.
  17. Bawdyn

    Bawdyn Forum Demigod

    Sad but True. :(
     
    The*Defiant likes this.
  18. The*Defiant

    The*Defiant Forum Freak

    In the "The Night of the Crows" map, I keep reading at the end of it (and I'm paraphrasing): "Sorry - you failed - shoot the crows first". This is somewhat confusing, since I did get "completion credit", as well as prizes. With one of my groups, we had a guy repping the treasures pretty quickly (or at least, I think that is what he was doing). Is the idea that you can't lose one treasure, without seeing that message? It is tough to do, and I'm not griping here, just asking the question as to what is required to *not* see that specific message. (In other words, is there a "perfect" result, which states just that fact)? Thank you.
     
  19. Mr-Amber

    Mr-Amber Moderator Team Seafight

    Hello there Pirate,

    The small Npcs will destroy the treasures, The aim is to keep as many treasures 'alive' and to kill the small Npcs, once the small Npcs are dead you then kill the boss, All of the treasures that you kept 'alive' will then reappear, you have a time limit then to shoot the treasure to gain additional rewards.

    A 'perfect' result as you put it may well be that all treasure is kept alive and redeemed at the end however I cannot confirm this, I have not personally seen this myself, as I have concentrated on what I have been doing in the map to gain my own rewards and get completion and not worried about what the other players have or have not done.

    Mr-Amber
     
    The*Defiant likes this.
  20. The*Defiant

    The*Defiant Forum Freak

    My last trip was interesting, and much different. One pirate (maybe the "Support" player in our group) generated some "Scare Crows" that also shot the invading npcs. They helped a fair amount. Then, before attacking the boss, there were several "Aziriphale's Fledgling" npcs that we took out before the boss, until we reached the last fledgling, and he kept auto-regenerating, so we couldn't sink him. We took him out after the boss, but when we finished off the booty chests, I *still* received the same message that we had failed. It makes me wonder what is needed to avoid getting a "failure" rating. Strange....but "oh well".