Feedback Columbus' Great Eggventure

Discussion in 'General Discussion' started by Rymar, Oct 7, 2026 at 9:02 AM.

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  1. Rymar

    Rymar Board Administrator Team Seafight

    Columbus' Great Eggventure​

    Ahoy Pirates,

    Please leave any feedback in this discussion thread, for your thoughts and comments on the Columbus' Great Eggventure event.

    Remember to stay within forum rules or you may find your forum privileges removed.

    Your Seafight Team
     
  2. BAT_JORKO

    BAT_JORKO Forum Greenhorn

    why the npc's are shooting this much damage?
     
  3. Original-Pirate-Lord

    Original-Pirate-Lord Forum Apprentice

    damn NPC's don't half hit hard
     
  4. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy BAT_JORKO!

    Event NPCs hit that hard because the event was designed this way - which in my personal opinion is good.

    The damage received overall do not change, which allow for the use of Storm Lanters for example - as no matter how much damage prevention in minus you'll have it won't affect the amount of damage received by you.

    Rymar
     
  5. Bawdyn

    Bawdyn Commander of the Forum

    FYI, you can easily out range the Nina and with winds you can out range Pinta.

    EDIT: Also it seems there is a 15 Florian Coin limit, so you have to spend them as you get them to get more.
     
    Last edited: Oct 9, 2026 at 12:39 AM
  6. you can out range them but not the Santa maria but I understand what you mates are saying
    another great event by BP....smh
    that is True MR.B but i also think they should make the Santa Maria passive trying to do quest is a pain and change the damage, but once again i see Bp fine minds hard at work great seeing you mate
     
    Tylersgma1999, Bawdyn and The*Defiant like this.
  7. can u rephrase this?
    santa maria has standard 200k dmg per hit, no matter our dmg prevention it still always hit 200k>?
    or are you saying with lanterns making dmg prevention in the negative wont make the maria hit harder.
     
  8. The*Defiant

    The*Defiant Forum Freak

    He means that since storm lanterns cause you to take more damage in exchange for hitting harder, use them, since damage prevention is basically worthless. We continue to have this problem with event npcs hitting way too hard, and nobody listens to us.
     
  9. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy ♠ĐƩƧƮƦƱƆƬǾƦ•ΫƋMƌ┼Ø♠!

    Sure!

    No matter what you change on your ship the event NPC will hit you the same.

    So if you have Ribs / Ablative Platings or Lanterns, it doesn't matter as the damage dealt by the NPC won't change.

    That's why I suggested the use of Lanterns - to increase the damage you do on an event NPC because even if your damage prevention drop to -100% it won't change the damage dealt by event NPC at all.

    Rymar
     
  10. Bawdyn

    Bawdyn Commander of the Forum

    Looks like the event completion challenge this time will be experience points. Nina gives 100k and Pinta gives 400k, but it's going to be a hard slog to get 125m points in 5 days. Most of the way through day 2 and I'm only ~30m so far. I don't mention Santa Maria as it hard to get much on it with the number of people hitting it, not to mention repeat sinkings.
     
    The*Defiant and Tylersgma1999 like this.
  11. Tylersgma1999

    Tylersgma1999 Padavan

    I know yesterday I had finished at least one event quest, and I had collected Florin coins. Since the update, I lost my event progress on the quest and lost "all" of the Florin coins.

    I would like to also complain about these Event NPC's hitting so hard! No amount of reason can be explained about this event. I have spent $$ on this game over the years to build a boat with items BP sells for real $$, and now you are telling us certain items do not work for these NPC's. :mad:

    BP better rethink their ideas on this game otherwise it is going to start losing players again.

    o_O
     
    The*Defiant likes this.
  12. The*Defiant

    The*Defiant Forum Freak

    And that is a key point! You can't out-range the admiral, and since experience points are desperately needed for the "event completion" requirement, it looks like the developers have made another math mistake. That is, unless we are expected to chase shooting the other npcs forever to get to 125 million EP. The prizes aren't worth the effort.

    Unfortunately, doing a huge amount more damage with storm lanterns won't solve the problem of virtually a total loss of damage prevention. We lose hit points when we pull off plates/ribs and replace them with lanterns, and we can't survive 200k volleys for long against these npcs!

    This reminds me of many years ago, when the "cannon loader" castle (which I had maxed at level 4) was changed to 6 levels. But at level 6, we only got back to where we were at level 4! What a rip-off that was! Some of the decisions they make on the way things work in this game are nutty, or just pure "money-grabs". Make that just pure "money-grabs". But to your point, when something you purchased with cash suddenly is made inactive, that is plain wrong. In fact, at times you can read in the "Patchday Notes" where they FIXED something you have on your ship that you assumed was working (and that you paid for), but it actually wasn't working. For how long was it like that? Who knows? And yet they want us to buy these expensive packages for cash? I don't think so!
     
    Last edited: Oct 10, 2026 at 3:14 AM