Patchday Notes

Discussion in 'Help' started by lude1962, Feb 18, 2020.

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  1. lude1962

    lude1962 Forum Commissioner

    Improvement: We´ve adjusted the NPC spawn in the Fenghuang regions

    Please elaborate, I'm not seeing an improvement, the spawn rate of certain ships has been dramatically reduced.
     
  2. Yes it seems normal npc's have reduced maybe they increase the event npc's and it effected the regular Fenghuang region spawns.
     
  3. tigermoth1037

    tigermoth1037 Padavan

    As per seafight official discord -

    SF_TrissileinToday at 18:48

    way less but way quicker respawn. in sum its about the same


    the system works in a way that we have a respawn time, amount and max amount.

    [18:52]
    as long as the max amount is not reached, the respawn will happen

    SF_TrissileinToday at 19:01

    so there will nothing be done by today anyway. i will take a dedicated look @ the server performance tomorrow. the main reason for the change were reports about entering a map and nothing was moving because of too many NPCs. if it is now way to less, to be capable of finding any, it is not a problem to increase the spawn again. but anyways, first need to observer, if this had any impact on lags and rubberbanding and client stuttering
     
  4. TEX~BULL

    TEX~BULL User

    As stated it is being looked into and then the team will make a judgement call based on their findings.

    Tex
     
    tigermoth1037 likes this.
  5. lude1962

    lude1962 Forum Commissioner

    I did suspect the amount of NPCs was reduced to lower the amount of I/O calls on 'lagging servers' to increase performance.
    But not all servers are suffering, int13 had been running fine before NPC reduction.
     
  6. Seren

    Seren Team Leader Team Seafight

    As there is nothing further to state at this time, this thread will be closed.

    ~Closed~

    Seren
     
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