Suggestion Fleet Sender Expansion: Currency Balance & Multiple Map Activity

Discussion in 'Idea Pool & Suggestions' started by »MìȢȢ«†ugñu††, Mar 27, 2026 at 9:02 PM.

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  1. »MìȢȢ«†ugñu††

    »MìȢȢ«†ugñu†† Forum Apprentice

    Hello Team,

    I would like to propose an expansion to the Fleet Sender system in Seafight to better align it with player progression, improve economic balance, and increase activity across all map ranges.
    Current Situation

    Currently, the Fleet Sender is limited to a single quest giver with a fixed currency cost. that grows overuse and eventually upgrades to the next currency. While functional, this does not scale with player progression or reflect the different economic tiers within the game.
    Core Suggestion

    Introduce multiple Fleet Sender locations tied to specific level brackets, each using the primary currency of that range.
    Proposed Structure

    • Level 16–20 Maps
      • Cost: Pearls
      • Designed for mid-level accessibility and entry-level island competition
    • Level 21–30 Maps
      • Cost: Crowns
      • Supports transitioning players and mid-tier clan conflicts
    • Level 31–40 Maps
      • Cost: Yulong Coins
      • Endgame-focused with higher stakes and rewards
    Key Benefits

    1. Better Progression Scaling

    Each Fleet Sender aligns with the natural economy of its level range, making the feature relevant throughout all stages of the game.
    2. Stronger Currency Balance

    By distributing costs across multiple currencies, this system:
    • Reduces over-reliance on a single currency
    • Creates consistent currency sinks across all tiers
    • Encourages players to engage with more content to earn different currencies
    3. More Diverse Clan Activity & Island Control

    Multiple Fleet Sender locations across map ranges will:
    • Spread clan activity across the map
    • Reduce dominance in a single tier
    • Encourage mid-level clans to compete, not just endgame clans
    This leads to a healthier and more competitive environment overall.
    4. Increased Currency Spending & Economic Flow

    Because each Fleet Sender requires different currencies, clans must actively gather and spend across multiple systems.
    This naturally increases total in-game currency usage and keeps the economy moving.
    5. More Strategic Depth

    Clans must decide:
    • Which map range to prioritize
    • Which currency to invest
    • Whether to control multiple regions or specialize
    Additionally, this leads to rapid island rotation and during large-scale clan play requires players to split teams to provide coverage to multiple fleet senders. Currently they simply stack and guard the one fleet sender.

    Thank you for the consideration... :)