Feedback Pirate Lords

Discussion in 'General Discussion' started by Rymar, Nov 12, 2026 at 3:01 PM.

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  1. Уран-238

    Уран-238 Someday Author

    :D Those who have the time and opportunity to play here 24 hours a day – let them play, be it in the morning, afternoon, evening or at night – this does not apply to them, and it is precisely them who will not be given the chance to take on additional quests. Why would they need them – if they manage to do everything on time as it was designed for them the developers in B.P. have devised (just like roll call in prison every 6 hours :D:D ) … I was actually concerned about those who cannot play in this way, and something extra needs to be thought up for them to help them with the quests and help them ‘complete the event’ ;):)
     
  2. *немножко_Aнгел*

    *немножко_Aнгел* Forum Apprentice

    Dear Uranchik, the server has not changed - this is not the first such action - when quests are updated every 6 hours, you only need to close 1 green bar, not 10 - and all thanks to bigpin)
    Are you trying to hint that if you hadn't logged in for a day or 3, then the quest would have been cumulative? -the pirate is cunning - so let's not play at all - let nothing fly off -if you haven't visited for years)) actually, there is a freezer for them - which is not available to me (((
     
  3. Bawdyn

    Bawdyn Commander of the Forum

    What exactly is the type of torpedo that gives bonus damage to the Kraken Lord in Atlantis? The FAQ says its Toxic, but that doesn't give me more damage. I see others hitting at twice what I do, so some have found the correct type.
     
    Last edited: Nov 15, 2026 at 6:06 PM
  4. Rymar

    Rymar Team Leader Team Seafight

    Ahoy Bawdyn!

    It is the Toxic Torpedo that deal more (than a base) damage to the Kraken Lord.

    Perhaps you have your submarine set incorrectly? What extensions are you using? Castles? Gems?

    Rymar
     
  5. Уран-238

    Уран-238 Someday Author

    :D They don’t want to buy a ‘blue cauldron’ – these aren’t the prosperous times (which they once enjoyed) that they’re experiencing now. Cumulative… well, how can I put it… you’ve got to know when to stop. I’m not suggesting we squeeze the quests so much that they have to complete all 10 in a single voyage. But a day or two could be ‘cut short’ – so that, whilst doing these extra quests, didn’t meet the durability requirements of standard quests… impose a penalty on them so that they have to stay at sea for a long time and fully make up for their shortfall in port visits. If they fail to do so, then they’ll only have themselves to blame. That’s exactly how I describe it in my proposal to the Administration (in my first post). It’s possible to strike a balance so that those who stick to the established rules don’t feel short-changed. ;):D