admirals or castle

Discussion in 'Help' started by €doardoAC, Mar 20, 2014.

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  1. €doardoAC

    €doardoAC Forum Apprentice

    I have 53 admiral canons, and the lvl 5 canon loader, also sternpost lvl 2, so my question is. Should i get my admiral canons before get astrolabe? i already have 27 skills on ogoun lvl 16 ship also the bifrost skin let me guys wath u think is the best option.
     
  2. stactic

    stactic Forum Duke

    Its up to you if tou dont have full pcannons go for it. If you do then mix & match build up your pearls & then leave aside 20-30% for admirals rest dor castles/ skills thata what im doing anyways
     
  3. Madness_051-2

    Madness_051-2 Advanced

    I've been going the rout stactic has been going for the past 6 yrs. Its a slog when you dont buy the pearl mate. But with each completed castle or skill in the tree ya get done, it feel purty good getting that accomplished. If I were you, I'd keep adding admiral cannon until ya get a hundred of them at least. Ya didnt say if ya had the gunpowder flask on your castle... That is a nifty one to have filled up. :D Building the boat is a set of small goals leading to the ultimate goal of full pearl (cubed) boat. By the time I get my boat fp cubed, i'm sure there will be more stuff to put on the boat that will make me a nooblet again...:oops:
     
    stactic likes this.
  4. stactic

    stactic Forum Duke

    Agreed i only came back 2 months ago and its great seeing how far my ship has progressed. something to be proud of, without using exploits/loopholes or opening my wallet
    Work hard & you'll get there, its alot of fun aswell, reaching targets you set and getting to spend the pearls.. i enjoy throwing mojos into the cauldron wayyy to much have a mojo cauldron addiction thingy! can never save up more than 4k :( 2.5k now luckily this event has put my mind elsewhere yay!

    But it feels alot better achieving things when you work at it, than just skipping it by paying for it all:p
     
  5. An interesting question but easy to figure out; with your current number of admirals each point you pick up with the Astrolab will add 50 to your damage (ie' 1=50 2= 100 and up to 6 =300); by adding admirals you add 71 hp damage per cannon. These figures are with common pearl ammo.

    Build your admirals by all means although I would highly reccommend 60's which will be better for fighting once leveled up.

    Hope i didn't confuse the issue.:rolleyes:

    Admirals will give you more hitting power NOW! Is the answer to your question.

    Of coarse you still have to figure cost.

    Considering how cheap the lower levels in castles are you may find to level Astrolab to (2) or(3) while building makes sense after you have 70 Admirals.
     
    Last edited: Mar 20, 2014
  6. €doardoAC

    €doardoAC Forum Apprentice

    thanks
     
  7. Shiver

    Shiver Commander of the Forum

    As the op is happy with the answers given.

    ~Closed~
     
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