Atlantis - Castles

Discussion in 'General FAQ's' started by Rymar, Oct 14, 2022.

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  1. Rymar

    Rymar Board Administrator Team Seafight

    Atlantis - Castles

    Submarine Castles works very similar to ship castles. After purchasing the slot you can equip your castle with various bonuses for your Subamrine. Each Module can be moved, and/or replaced within its category.

    Submarine Castles contain 6 new castles:
    Choose what Slots and Modules you wish to buy, carefully.

    All purchases are final. Changes, or exchanges, cannot be made if you make a mistake.

    To find your Submarine Castles go to SH and jump into Atlantis. Once there scroll over Ship Overview and in drop down menu click on Ship Castle.


    [​IMG]

    You can unlock your first Slot for free. Decide on which castle you would like to open the Slot in, and unlock it. Click on the "Unlock Castle Slot" button to do so.

    castles1.png

    To use any of the Submarine Castles you must first unlock them by purchasing a Castle Slot.

    Once your slot is unlocked you can then purchase your Castle Module.

    To activate your Module please click on Upgrade Module button located next to selected one.


    castles2.png

    When both your Castle Slot and Module are unlocked simply you can activate your module by simply dragging it into the Castle Slot.

    castles3.png

    IMPORTANT: The Slot level must be of an equal, or higher level, than the Module to be placed within it.
     
  2. Rymar

    Rymar Board Administrator Team Seafight

    Slots - prices

    Unlock slot costs

    Slot 1: Free
    Slot 2: 50 000 Pearls, 10 000 Orichalkum
    Slot 3: 100 000 Pearls, 20 000 Orichalkum
    Slot 4: 200 000 Pearls, 30 000 Orichalkum
    Slot 5: 300 000 Pearls, 40 000 Orichalkum
    Slot 6: 400 000 Pearls, 40 000 Orichalkum
    Slot 7: 450 000 Pearls, 40 000 Orichalkum
    Slot 8: 450 000 Pearls, 40 000 Orichalkum
    Slot 9: 450 000 Pearls, 40 000 Orichalkum
    Slot 10: 450 000 Pearls, 40 000 Orichalkum
    Slot 11: 450 000 Pearls, 40 000 Orichalkum
    Slot 12: 450 000 Pearls, 40 000 Orichalkum
    Slot 13: 450 000 Pearls, 40 000 Orichalkum
    Slot 14: 450 000 Pearls, 40 000 Orichalkum
    Slot 15: 450 000 Pearls, 40 000 Orichalkum
    Slot 16: 450 000 Pearls, 40 000 Orichalkum
    Slot 17: 450 000 Pearls, 40 000 Orichalkum
    Slot 18: 450 000 Pearls, 40 000 Orichalkum


    Upgrade Slot Cost

    Level 2: 15 000 Pearls
    Level 3: 30 000 Pearls
    Level 4: 45 000 Pearls, 1 000 Orichalkum
    Level 5: 60 000 Pearls, 2 000 Orichalkum
    Level 6: 75 000 Pearls, 3 000 Orichalkum
    Level 7: 90 000 Pearls, 4 000 Orichalkum
    Level 8: 105 000 Pearls, 5 000 Orichalkum
    Level 9: 180 000 Pearls, 7 000 Orichalkum
    Level 10: 360 000 Pearls, 10 000 Orichalkum
     
  3. Rymar

    Rymar Board Administrator Team Seafight

    Strategium

    Chain Reactions

    40.jpg

    Increases Torpedo Critical Damage.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%

    Weakpoint exploitation

    41.jpg

    Increases Torpedo Critical Chance.

    Level 1: 1%
    Level 2: 2%
    Level 3: 3%
    Level 4: 4%
    Level 5: 5%
    Level 6: 6%
    Level 7: 7%
    Level 8: 8%
    Level 9: 9%
    Level 10: 10%

    Course anticipation

    42.jpg

    Increases Torpedo Hit Probability.

    Level 1: 1%
    Level 2: 2%
    Level 3: 3%
    Level 4: 4%
    Level 5: 5%
    Level 6: 6%
    Level 7: 7%
    Level 8: 8%
    Level 9: 9%
    Level 10: 10%

    Offensive power distribution

    43.jpg

    Increases Torpedo Damage.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%

    Defensive power distribution

    44.jpg

    Increases your repair speed.

    Level 1: 5%
    Level 2: 10%
    Level 3: 15%
    Level 4: 20%
    Level 5: 25%
    Level 6: 30%
    Level 7: 35%
    Level 8: 40%
    Level 9: 45%
    Level 10: 50%

    Unseen Enemy

    45.jpg

    Increases your torpedo range.

    Level 1: 1%
    Level 2: 2%
    Level 3: 3%
    Level 4: 4%
    Level 5: 5%
    Level 6: 6%
    Level 7: 7%
    Level 8: 8%
    Level 9: 9%
    Level 10: 10%
     
  4. Rymar

    Rymar Board Administrator Team Seafight

    Mechanicum

    Adamantine Segments

    46.jpg

    Increases Torpedo damage prevention.

    Level 1: 4%
    Level 2: 8%
    Level 3: 12%
    Level 4: 16%
    Level 5: 20%
    Level 6: 24%
    Level 7: 28%
    Level 8: 32%
    Level 9: 36%
    Level 10: 40%

    Torpedo Loader

    47.jpg

    Decrease torpedo reload time.

    Level 1: -100ms
    Level 2: -200ms
    Level 3: -300ms
    Level 4: -400ms
    Level 5: -500ms
    Level 6: -600ms
    Level 7: -700ms
    Level 8: -800ms
    Level 9: -900ms
    Level 10: -1sec

    Reinforced Structure

    48.jpg

    Provides you with additional Hitpoints.

    Level 1: 5 000
    Level 2: 10 000
    Level 3: 15 000
    Level 4: 20 000
    Level 5: 25 000
    Level 6: 30 000
    Level 7: 35 000
    Level 8: 40 000
    Level 9: 45 000
    Level 10: 50 000

    Engine optimization

    49.jpg

    Increase your Stealth Mode duration.

    Level 1: 200
    Level 2: 400
    Level 3: 600
    Level 4: 800
    Level 5: 1 000
    Level 6: 1 200
    Level 7: 1 400
    Level 8: 1 600
    Level 9: 1 800
    Level 10: 2 000

    Proximity Alert

    50.jpg

    Increase your ELP Bonus.

    Level 1: 4.5%
    Level 2: 9%
    Level 3: 13.5%
    Level 4: 18%
    Level 5: 22.5%
    Level 6: 27%
    Level 7: 31.5%
    Level 8: 36%
    Level 9: 40.5%
    Level 10: 45%

    Tactical Retreat

    51.jpg

    Increases your Submarine Speed (in burning / damage state).

    Level 1: 10 points
    Level 2: 20 points
    Level 3: 30 points
    Level 4: 40 points
    Level 5: 50 points
    Level 6: 60 points
    Level 7: 70 points
    Level 8: 80 points
    Level 9: 90 points
    Level 10: 100 points
     
  5. Rymar

    Rymar Board Administrator Team Seafight

    Mysterium

    Voodoo Matrix

    52.jpg

    Increase your Submarine Voodoo Points.

    Level 1: 5 000 Voodoo points
    Level 2: 10 000 Voodoo points
    Level 3: 15 000 Voodoo points
    Level 4: 20 000 Voodoo points
    Level 5: 25 000 Voodoo points
    Level 6: 30 000 Voodoo points
    Level 7: 35 000 Voodoo points
    Level 8: 40 000 Voodoo points
    Level 9: 45 000 Voodoo points
    Level 10: 50 000 Voodoo points

    Amulet Podium

    53.jpg

    Decrease amulet cooldown.

    Level 1: 4%
    Level 2: 8%
    Level 3: 12%
    Level 4: 16%
    Level 5: 20%
    Level 6: 24%
    Level 7: 28%
    Level 8: 32%
    Level 9: 36%
    Level 10: 40%

    Voodoo Echo

    54.jpg

    Increase torpedo dodge chance.

    Level 1: 1%
    Level 2: 2%
    Level 3: 3%
    Level 4: 4%
    Level 5: 5%
    Level 6: 6%
    Level 7: 7%
    Level 8: 8%
    Level 9: 9%
    Level 10: 10%

    Voodoo Deflection

    55.jpg

    Increase your torpedo critical dodge chance (active only if your VP is higher than 0).

    Level 1: 1%
    Level 2: 2%
    Level 3: 3%
    Level 4: 4%
    Level 5: 5%
    Level 6: 6%
    Level 7: 7%
    Level 8: 8%
    Level 9: 9%
    Level 10: 10%

    Amulet Synchronizer

    56.jpg

    Increase the amount of Voodoo Points healed by amulets.

    Level 1: 10%
    Level 2: 15%
    Level 3: 20%
    Level 4: 25%
    Level 5: 30%
    Level 6: 35%
    Level 7: 40%
    Level 8: 45%
    Level 9: 50%
    Level 10: 55%

    Voodoo Ritual

    57.jpg

    Increase Torpedo Damage (active only if your VP is higher than 0).

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%

    Voodoo Purge

    58.jpg

    Breach duration (on yourself).

    Level 1: 10
    Level 2: 15
    Level 3: 20
    Level 4: 25
    Level 5: 30
    Level 6: 35
    Level 7: 40
    Level 8: 45
    Level 9: 50
    Level 10: 55

    Ritual Shielding

    59.jpg

    Negative effect prevention.

    Level 1: 0.5%
    Level 2: 1%
    Level 3: 1.5%
    Level 4: 2%
    Level 5: 2.5%
    Level 6: 3%
    Level 7: 3.5%
    Level 8: 4%
    Level 9: 4.5%
    Level 10: 5%
     
  6. Rymar

    Rymar Board Administrator Team Seafight

    Proelium

    Reaper

    60.jpg

    Increase torpedo damage against target with the Red Breach.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%

    Predator

    61.jpg

    Increase torpedo damage against target with the Blue Breach.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%

    Marauder

    62.jpg

    Increase torpedo damage against target with the Yellow Breach.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%

    Doppler Effect

    63.jpg

    Increase your Sonar Range.

    Level 1: 3%
    Level 2: 6%
    Level 3: 9%
    Level 4: 12%
    Level 5: 15%
    Level 6: 18%
    Level 7: 21%
    Level 8: 24%
    Level 9: 27%
    Level 10: 30%

    Breach Mastery

    64.jpg

    Increase Breach duration (on target).

    Level 1: 5%
    Level 2: 10%
    Level 3: 15%
    Level 4: 20%
    Level 5: 25%
    Level 6: 30%
    Level 7: 35%
    Level 8: 40%
    Level 9: 45%
    Level 10: 50%

    Feedback Loop

    65.jpg

    Decrease Sonar cooldown.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%
     
  7. Rymar

    Rymar Board Administrator Team Seafight

    Navigatorium

    Focus Scope

    66.jpg

    Increase range of vision.

    Level 1: 5%
    Level 2: 6%
    Level 3: 7%
    Level 4: 8%
    Level 5: 9%
    Level 6: 10%
    Level 7: 11%
    Level 8: 12%
    Level 9: 13%
    Level 10: 14%

    Crystal Harmonizer

    67.jpg

    Increase Atlantian Crystal Charge Speed.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%

    Atlantian Harpoon

    68.jpg

    Increase Harpoon damage.

    Level 1: 5%
    Level 2: 10%
    Level 3: 15%
    Level 4: 20%
    Level 5: 25%
    Level 6: 30%
    Level 7: 35%
    Level 8: 40%
    Level 9: 45%
    Level 10: 50%

    Improved Harpoon Loading

    69.jpg

    Decrease Harpoon reload time.

    Level 1: 0.25%
    Level 2: 0.5%
    Level 3: 0.75%
    Level 4: 1%
    Level 5: 1.25%
    Level 6: 1.5%
    Level 7: 1.75%
    Level 8: 2%
    Level 9: 2.25%
    Level 10: 2.5%

    Map Room

    70.jpg

    Increase Speed.

    Level 1: 30
    Level 2: 40
    Level 3: 50
    Level 4: 60
    Level 5: 70
    Level 6: 80
    Level 7: 90
    Level 8: 100
    Level 9: 110
    Level 10: 120

    Advanced Decoy Pattern

    71.jpg

    Increase Decoy duration.

    Level 1: 30
    Level 2: 40
    Level 3: 50
    Level 4: 60
    Level 5: 70
    Level 6: 80
    Level 7: 90
    Level 8: 100
    Level 9: 110
    Level 10: 120

    Multi-Warheads

    72.jpg

    Increase rockets shots.

    Level 1: 1
    Level 2: 2
    Level 3: 3
    Level 4: 4
    Level 5: 5
    Level 6: 6
    Level 7: 7
    Level 8: 8
    Level 9: 9
    Level 10: 10
     
  8. Rymar

    Rymar Board Administrator Team Seafight

    Habitorium

    Weakpoint Expert

    73.jpg

    Increase torpedo critical damage.

    Level 1: 1%
    Level 2: 2%
    Level 3: 3%
    Level 4: 4%
    Level 5: 5%
    Level 6: 6%
    Level 7: 7%
    Level 8: 8%
    Level 9: 9%
    Level 10: 10%​


    Decoy Specialist

    74.jpg

    Decrease Decoy cooldown.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%​


    Elite Manouvers

    75.jpg

    Increase torpedo critical dodge chance.

    Level 1: 1%
    Level 2: 2%
    Level 3: 3%
    Level 4: 4%
    Level 5: 5%
    Level 6: 6%
    Level 7: 7%
    Level 8: 8%
    Level 9: 9%
    Level 10: 10%​


    Repair Crew

    76.jpg

    Increase Hitpoints Repair Value.

    Level 1: 150
    Level 2: 200
    Level 3: 250
    Level 4: 300
    Level 5: 350
    Level 6: 400
    Level 7: 450
    Level 8: 500
    Level 9: 550
    Level 10: 600​


    Emergency Team

    77.jpg

    DoT Reduction.

    Level 1: 5%
    Level 2: 10%
    Level 3: 15%
    Level 4: 20%
    Level 5: 25%
    Level 6: 30%
    Level 7: 35%
    Level 8: 40%
    Level 9: 45%
    Level 10: 50%​


    High Alert

    78.jpg

    Decrease Sonar cooldow.

    Level 1: 2%
    Level 2: 4%
    Level 3: 6%
    Level 4: 8%
    Level 5: 10%
    Level 6: 12%
    Level 7: 14%
    Level 8: 16%
    Level 9: 18%
    Level 10: 20%