Big Problem

Discussion in 'Help' started by *Xico*, Nov 30, 2017.

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  1. *Xico*

    *Xico* Forum Greenhorn

    Until yesterday the Gilderblade npc of the lion map fired about 25.000 damage. Today they hit me with 75.000 of damage.
    I ask you what is going on and what kind of joke is this?
     
    Lady.Wolf likes this.
  2. Satan_Himself

    Satan_Himself Forum Baron

    • Improvement: We´ve added “cannon damage” also to all NPC to be more flexible.
    The joke is that this is an improvement to be more flexible.
     
    Lady.Wolf likes this.
  3. *Xico*

    *Xico* Forum Greenhorn

    This is not acceptable. Now it becomes impossible for me to get on the lion map. I await explanations from a superior.
     
    Lady.Wolf likes this.
  4. minigravey

    minigravey Advanced

    personally i think the lion map npcs should be aggressive, or every other one like 1/7 is aggressive.
     
  5. Satan_Himself

    Satan_Himself Forum Baron

    Im pretty sure they would kick out any alliance if they were aggressive.
     
  6. A-R-K-Y

    A-R-K-Y Forum Overlooker

    This is not a joke, it is a necessary change, and I agree with the change.

    Now, let me start by saying that I understand your frustration, and for a lot of the player base everything was fine, the NPCs were still hitting you quite hard, and were a challenge.

    However, there were starting to become more and more boats, in which had over 100% Damage Prevention. Why is that important? Well, when you had over 100% Damage Prevention, all NPCs would "Miss" you, meaning you take 0 damage. All Guild Island Towers would "Miss" you also.

    That was never intended. For instance, the Harrowstorm used to hit players 120,000 a shot when it first came out, 0 damage is quite a bit different than that. The Guild Islands, the players who took and paid for them had 0 benefits, and the islands couldn't protect themselves from attackers. Not to mention what would happen when you level your ribs? your gems? new items? It'd be a waste, it would be pointless in progressing your damage prevention any further as "Missed" is as low as you can go.

    So how does this change fix that? Well, as we all know, your Cannon Damage is reduced by your targets Damage Prevention, this works the same for NPCs. So seeing as NPCs only had the starting 100% Cannon Damage, as soon as the player had 100% Damage Prevention the player would take no Damage. By adding, what I believe they have done, 20% Cannon Damage, this means that players need to reach 120% Damage Prevention at the moment (unachievable) to get "Missed" again.

    Now, all Damage Prevention giving items, do still affect the amount of damage you receive, they will decrease the amount of damage you receive, just not by a game-breaking amount.

    -Arky
     
  7. *Xico*

    *Xico* Forum Greenhorn

    I disagree in part with what you said. I am a non-paying player and am heavily penalized with this so-called "improvement". But if the goal is to dispense a few more players, then I'll take that course. It's the way the maps get a bit more empty, and on your server as well.
    It is impractical to do quests of crowns, and lion map. I await clarifications from a superior.
     
    Lady.Wolf and Grand-mariner™ like this.
  8. Satan_Himself

    Satan_Himself Forum Baron

    They could at least increase the reload time of npc's.
     
  9. Seren

    Seren Team Leader Team Seafight

    The update will be a permanent addition to the game, however the feedback generated has been forwarded. Until we hear otherwise, we have to believe that there will be no changes to this, but as we all know changes can happen. We just have to wait and see.

    As the OP has been answered this post will be closed. However please do open a new thread in the general feedback section of the forum, this way we have more information to forward. Please keep your comments polite, but explain why you feel this is wrong, or why you feel that this is a good move. The more information we collect the better the developers are aware of your concerns.

    Thanks

    Seren

    ~Closed~
     
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