Black Gunpowder bonus 2

Discussion in 'Help' started by minesleeper, May 10, 2022.

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  1. minesleeper

    minesleeper Active Author

    The total Black Gunpowder Bonus gained with 50 Skill Points assigned to this Skill is 25.2%.
    25.2% on hit prob , crit damage or both = 12.5% for both?
    As tool tips only shows 10% for hit prob and crit damage for black gunpowder, and removing only shows 10% reduction.

    How de we know the 'bonus' actually works?
     
    The*Defiant likes this.
  2. Rymar

    Rymar Board Administrator Team Seafight

    Hello,

    Black Gunpowder provides you with 10% Critical damage and 10% Hit probability - no matter how many skills you will assign into Powder Punch this will not change.

    When you have some skills placed into "Powder Punch" skill then your Black Gunpowder still provide your with 10% Critical Damage,10% Hit Probability and +X% of additional "cannon damage" (the percentage depends on the amount of skills assigned into Powder Punch).


    I can assure you that the additional cannon damage from Powder Punch skill works as intended.

    Does that answer your query?

    Rymar
     
  3. minesleeper

    minesleeper Active Author

    So you are saying maxing out powder punch skill gives 25.2% more cannon damage?
    Could you login one of your test ships and show us some figures, without and with powder punch?
    Alternatively get the devs to add powder punch bonus to canon damage tool tips so all the players can be convinced it is working as intended.
     
  4. Rymar

    Rymar Board Administrator Team Seafight

    Yes, but this bonus is applied only when Black Gunpowder is active.

    Please keep in mind that the amount of damage gained from this skill will differ for every player because of amount / kind of cannons, gems, castles, trophies and many more factors.

    1) Powder Punch Skill - 0

    NOSKILL2.png

    2) Powder Punch Skill - 50

    SKILLPOWDERPUNCH.png

    Do you have any further questions?

    Rymar
     
  5. minesleeper

    minesleeper Active Author

    There is only 5k (approx3%) difference they look like crits, there is a 5% difference built in anyway, should be tested with a single cannon with non DOT ammo so 25% extra cannon damage should be obvious with base ie non crit damage.
    If support can fix my main ship I'll test later.
     
  6. Rymar

    Rymar Board Administrator Team Seafight

    The damage shown on both pictures are regular hits, like stated before you cannot say it is increased only by X% due to different factors included (castles, skills, ammo, cannons, crew and many more).

    As there is no further questions I'll now close.

    Rymar

    ~Closed~
     
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