Feedback Cannon loading time

Discussion in 'Help' started by santrans, Aug 21, 2017.

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  1. santrans

    santrans Forum Apprentice

    I have noticed that, there is something wrong about the computation of cannon loading time.

    ex. if your cannon loading time are 8 sec.and you apply a cabin boys which 40% you have the result of 3.2 sec. then minus to 8 sec. you have 4.8 sec.

    8 sec. base loading time x 40% cabin boys = 3.2 sec.
    8 sec. - 3.2 sec. = 4.8 sec. your new loading time. If this new loading time is applying the fore castle 1st level 0.4 sec, it will give you (4.8-0.4=4.4),2nd level (4.4-0.4=4.0),3rd level(4.0-0.4=3.6),4th level(3.6-.4=3.2),5th level(3.2-.4=2.8),6th level(2.8-.5=2.3)plus powder monkey which is not specified the reloading time. Please correct me if these computation is incorrect. And please show me the proper computation
     
    Treben1960 likes this.
  2. A-R-K-Y

    A-R-K-Y Forum Overlooker

    Hey,

    To begin with I shall clarify that you can have either Cabin Boys OR Powder Monkeys, both are not active at the same time.

    The Formula is:
    Reload Time = (8 Seconds [Cannon] - 2.6 Seconds [Level 7 Cannon Loader Castle]) * (100% - 40% [Cabin Boys])
    = (8 - 2.6) * (100% - 40%)
    = (5.4) * (60%)
    = 3.24​

    The sum of the absolute values are calculated, then multiplied by the sum of the percentage values. This is how every calculation works in Seafight.

    -Arky
     
    Destruction likes this.
  3. Deloops

    Deloops User

    As this has been answered.

    ~Closed~
     
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