Life Preserver?

Discussion in 'Help' started by Ryste, Jan 19, 2018.

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  1. Ryste

    Ryste Someday Author

    Could anyone pedagogical explain to me how the stats/bonusses from the 'Life Preserver' works?

    Reapair cannon efficiency: +10%
    Reapair items value: +25%
    Maximum healing value: +0.2%

    What's the different between the three %-bonus?

    Cheers.
     
  2. the-one-after

    the-one-after Someday Author

    10% more repair cannon damage
    25% bonus healing on healing items eg Tritons blessing
    0.2% more healing power eg repair 10k max you can now repair 10200
     
  3. Destruction

    Destruction Old Hand

    Hi Ryste,

    I should be able to help you here. Lets start from the simplest, Repair Items Value. This gives you increase in any HP healing items that are used on you. This is items, so does not include repair cannons, just action items such as Triton's Blessings. The reason I have worded it as "used on you", is because this will increase the HP you receive if a player uses an Asklepios Talent on you. It is calculated as 25% of the BASE VALUE, added to the total. For example, when using a Triton's Benevolence for 50k HP you will be granted an additional 12.5k (25% of 50k). Therefore this increase will be the same, always 12.5k, regardless of any other buffs or gems that boost the same statistic. This bonus is absolute, so you will receive this regardless of if you have 1 Life Preserver active or 100.

    Next we'll move on to the Maximum Healing Value. The figure you have quoted is actually outdated, and it is ow 1% for Level 0, 2% for Level 1, 3% for Level 2 etc. For each Life Preserver on your ship you will receive a 1% increase on the maximum value you can heal targets for. If for example you had 100 Level 1 Life Preservers, that would be a 100% increase (100 x 1%). So lets say for example you had the Level 8 Castle for Healing Touch and also had the 10% Repair Value Pet Gem active. Your maximum healing value would be 30800. This is calculated as 12000 (base) + 16000 (level 8 castle) = 28000 x 1.1 (10% gem) = 30800.

    Now, you can see here that the percentage multipliers are taken at the end. So, lets say you had a 100% increase due to having 100 Level 1 Life Preservers, the calculation would be 28000 x 2.1 = 58800. This is a really great bonus if you are using repair cannons, but remember that just because the maximum cap is higher, the amount you heal is still based on the missing health of the target.

    Lastly we have the Repair Efficiency, and to be honest this is a rather...illusive mechanic. As far as we are aware the value increases the amount you heal on an enemy up to the cap. So for example, if you repaired an enemy who had 300k/500k hp and it repaired them 20k, then with the extra efficiency this would increase by 15% to 23000. You are still limited by your repair cap though. This is a rough estimate of how the bonus works, as it has never really been fully understood and tested. If anybody does know more as to how this mechanic functions then please feel free to explain.

    I hope this helps,

    Thanks,
    ~Des
     
    The*Defiant and Ryste like this.
  4. Ryste

    Ryste Someday Author

    Thanks for the reply Destructions. It was excatly that kind of response I was hoping for.

    I think it's the closest I'll get to understand it fully.
     
  5. Destruction

    Destruction Old Hand

    I'm glad I was able to help. From my experience, a full set of 119 Level 2 Life Preservers (I say a full set, but that's the maximum I have equipped with 238 Crew Slots) allows me to heal targets for just over 130k HP per shot, so you definitely have something to look forward to.

    Thanks,

    Des
     
    Last edited: Jan 19, 2018
  6. Seren

    Seren Team Leader Team Seafight

    As answered this post will be closed.

    ~Closed~
     
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