Ship Extensions

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  1. Seren

    Seren Team Leader Team Seafight

    Ship Extensions

    The ship extensions represent a feature which is interesting for the strategists among our players. The following will explain the functionality of these ship extensions, in detail.

    The different ship extensions require different amounts of slots.


    Note: the number of slots that an extension requires does not change as the level of the extension upgrades.


    We have 2 different types of values regarding how the extensions work; absolute and relative values.

    Absolute values are when extensions that contains the same type of value are added together to give you a total.

    Relative values are calculated to at an average, meaning if a value is lower or not included on another equipped extension, the maximum value will be less. The value that is displayed in the overview shows the optimum value. This is the one that can be reached if you are either equipping only one extension, or extensions of the same type.


    Absolute Value Example:

    To calculate the absolute value, we take the following items as an example:
    - 1x „Reinforced Rib“ Level 0
    - 5x „Ensorcelled Stanchion“ Level 0

    We have now equipped 6 extensions, and will be using the Voodoo Points stat for this example.

    1x Reinforced Ribs Level 0 has a Voodoo point buff of 14,000 and 5 Ensorcelled Stanchion Level 0 have a Voodoo point buff of 1,200 each.

    The calculation is the following:

    5x 1,200 VP = 6,000 VP (Ensorcelled Stanchion)
    1x 14,000 VP = 14,000 VP (Reinforced Ribs)
    ð 6,000 + 14,000 = 20,000

    Because of this buff having an absolute value, the values are simply added together, so the final amount of Voodoo Points you gain is 20,000.



    Relative Value Example:

    We will use the same items as above, however use the Damage Prevention stat. The equipped items are:
    - 1x Reinforced Rib Level 0
    - 5x Ensorcelled Stanchion Level 0

    Again, 6 extensions are equipped.

    The Damage prevention buff represents a relative value. All the values of this buff will be counted together, and an average value will be calculated.

    The Reinforced Rib has a Damage prevention buff of 10%. The 5 Ensorcelled Stanchions don’t have a value for this buff.

    Even though the Ensorcelled Stanchion extensions do not provide any benefit for Damage Prevention, because they are equipped these effect the total averaged value.

    The calculation is the follow:

    1x 10% Damage Prevention = 10% Damage Prevention (Reinforced Rib)
    5x 0% Damage Prevention = 0% Damage Prevention (Ensorcelled Stanchion)
    10% Damage Prevention (Total from Reinforced Ribs) + 0% Damage Prevention (Ensorcelled Stanchion) = 10% Damage Prevention (Totals added up)
    10% Damage Prevention (Totals added up) / 6 (Equipped Extensions) = 1,666666666666667 % Damage prevention

    The relative value of the buff is therefore calculated based on the amount of extensions that are equipped.



    Wooden Beams

    beam.png

    No-one expected the Spanish Inquisition - and no-one suspected that their hoard of riches included enough hardwood to arm your ship with these toughened support beams, reinforcing them against damage with extra HP.

    Requires 1 Extension Slot

    Level 0:
    + 400 Hitpoints (absolute)


    Hardwood Beams

    beam2.png

    Powerful support beams carved from a fallen branch of Yggdrasil, the Tree of Life itself - the extra HP their resilience grants make them a must for pirates who value their own skins.

    Requires 1 Extension Slot

    Level 0:
    + 1,200 Hitpoints (absolute)


    Rowboat

    rowboat.png

    Bring a Rowboat along for the ride and increase your crew slots as well as your boarding value. The better the Rowboat the better the advantages!

    Requires 25 Extension Slots

    Level 0:
    + 5% Boarding Bonus (relative)
    + 50 Crew Slots (absolute)
    Level 1:
    + 7.5% Boarding Bonus (relative)
    + 60 Crew Slots (absolute)
    Level 2:
    + 10% Boarding Bonus (relative)
    + 70 Crew Slots (absolute)
    Level 3:
    + 12.5% Boarding Bonus (relative)
    + 80 Crew Slots (absolute)
    Level 4:
    + 15% Boarding Bonus (relative)
    + 90 Crew Slots (absolute)
    Level 5:
    + 17.5% Boarding Bonus (relative)
    + 100 Crew Slots (absolute)
    Level 6:
    + 20% Boarding Bonus (relative)
    + 110 Crew Slots (absolute)


    Life Preserver

    lifepreserver.png

    What better way to enhance your healing Action Items than equipping the Life Preserver. Not only does it increase the Action Items max heal, you also heal more for you and your comrades. The better the Life Preserver the more you’ll heal!

    Requires 2 Extension Slots

    Level 0:
    + 25% Heal action item bonus (relative)
    + 10 Repair Cannon efficiency (relative)
    + 1% Maximum healing value (absolute)
    Level 1:
    + 30% Heal action item bonus (relative)
    + 15 Repair Cannon efficiency (relative)
    + 2% Maximum healing value (absolute)
    Level 2:
    + 35% Heal action item bonus (relative)
    + 20 Repair Cannon efficiency (relative)
    + 3% Maximum healing value (absolute)
    Level 3:
    + 40% Heal action item bonus (relative)
    + 25 Repair Cannon efficiency (relative)
    + 4% Maximum healing value (absolute)
    Level 4:
    + 45% Heal action item bonus (relative)
    + 30 Repair Cannon efficiency (relative)
    + 5% Maximum healing value (absolute)
    Level 5:
    + 50% Heal action item bonus (relative)
    + 35 Repair Cannon efficiency (relative)
    + 6% Maximum healing value (absolute)
    Level 6:
    + 55% Heal action item bonus (relative)
    + 40 Repair Cannon efficiency (relative)
    + 7% Maximum healing value (absolute)


    Reinforced Ribs

    ribs.png

    Crafted from ancient Thanwhe forests, the Reinforced Ribs are imbued with Voodoo power. Increasing your vessels Voodoo Points, Hit Points and ability to lower an enemies attack. The better your Reinforced Ribs, the better the effect!

    Requires 15 Extension Slots

    Level 0:
    + 14,000 Voodoo points (absolute)
    + 14,000 Hit points (absolute)
    + 10% Damage prevention (relative)
    Level 1:
    + 15,000 Voodoo points (absolute)
    + 15,000 Hit points (absolute)
    + 12% Damage prevention (relative)
    Level 2:
    + 16,000 Voodoo points (absolute)
    + 16,000 Hit points (absolute)
    + 14% Damage prevention (relative)
    Level 3:
    + 17,000 Voodoo points (absolute)
    + 17,000 Hit points (absolute)
    + 16% Damage prevention (relative)
    Level 4:
    + 18,000 Voodoo points (absolute)
    + 18,000 Hit points (absolute)
    + 18% Damage prevention (relative)
    Level 5:
    + 19,000 Voodoo points (absolute)
    + 19,000 Hit points (absolute)
    + 20% Damage prevention (relative)
    Level 6:
    + 20,000 Voodoo points (absolute)
    + 20,000 Hit points (absolute)
    + 22% Damage prevention (relative)


    Ensorcelled Stanchion

    stanchion.jpg

    The Voodoo power flows deep in these Ensorcelled Stanchions, reinforcing your ships whole frame by increasing its Voodoo Points. Increase the level of your Ensorcelled Stanchions to get more Voodoo Points.

    Requires 1 Extension Slot

    Level 0:
    +1,400 Voodoo points (absolute)
    Level 1:
    +1,500 Voodoo points (absolute)
    Level 2:
    +1,600 Voodoo points (absolute)
    Level 3:
    +1,700 Voodoo points (absolute)
    Level 4:
    +1,800 Voodoo points (absolute)
    Level 5:
    + 1,900 Voodoo points (absolute)
    Level 6:
    + 2,000 Voodoo points (absolute)


    Storm Lantern

    lantern.png

    The bright light of the Storm Lantern shines brightly out across the ocean, increasing your Critical Damage and Cannon Damage. However, the pay-off being your Damage Reduction is reduced, as you’re a clearer target. The higher the level the greater the effect.

    Requires 10 Extension Slots

    Level 0:
    + 2.5% Critical hit damage (absolute)
    + 10% Cannon damage (relative)
    - 10% Damage prevention (absolute)
    Level 1:
    + 3% Critical hit damage (absolute)
    + 12% Cannon damage (relative)
    - 9% Damage prevention (absolute)
    Level 2:
    + 3.5% Critical hit damage (absolute)
    + 14% Cannon damage (relative)
    - 8% Damage prevention (absolute)
    Level 3:
    + 4% Critical hit damage (absolute)
    + 16% Cannon damage (relative)
    - 7% Damage prevention (absolute)
    Level 4:
    + 4.5% Critical hit damage (absolute)
    + 18% Cannon damage (relative)
    - 6% Damage prevention (absolute)
    Level 5:
    + 5% Critical hit damage (absolute)
    + 20% Cannon damage (relative)
    - 5% Damage prevention (absolute)
    Level 6:
    + 5.5% Critical hit damage (absolute)
    + 22% Cannon damage (relative)
    - 4% Damage prevention (absolute)


    Steeled Chains

    chains.png

    These Steeled Chains, crafted in secret in hidden pirate coves, increase your Harpoon Damage and Range. Raise the level to gain even more power to your harpoons. With a special twist at Level 5!

    Requires 5 Extension Slots

    Level 0:
    + 25% Harpoon damage (relative)
    + 1 Harpoon range (relative)
    Level 1:
    + 30% Harpoon damage (relative)
    + 2 Harpoon range (relative)
    Level 2:
    + 35% Harpoon damage (relative)
    + 3 Harpoon range (relative)
    Level 3:
    + 40% Harpoon damage (relative)
    + 4 Harpoon range (relative)
    Level 4:
    + 45% Harpoon damage (relative)
    + 5 Harpoon range (relative)
    Level 5 Steeled Chains:
    These Steeled Chains do what you’d expect, increasing your Harpoon Damage and Range to be one of the best upon the ocean.
    + 50% Harpoon damage (relative)
    + 6 Harpoon range (relative)
    Level 5 Steeled Chains of Speed:
    How about a different form of Steeled Chain, as the Level 5 Steeled Chains of Speed decreases your reload time. How about that to surprise your enemy.
    - 10% Reload Time (relative)
    Level 6 Unobtanium Steeled Chains of Speed:
    This marvel of nautican craftsmanship combines almost unobtainable materials with impossible ideas! This chain is way more compact than the original, providing you with all the benefits!
    - 10% Reload Time (relative)
    + 50% Harpoon damage (relative)
    + 6 Harpoon range (relative)


    Cannon Ironsights

    Screenshot_4.jpg

    Better aim, better damage

    Requires 5 Extension Slots

    Level 0:
    + 0.2% Critical Hit Probability (absolute)
    Level 1:
    + 0.25% Critical Hit Probability (absolute)
    Level 2:
    + 0.275% Critical Hit Probability (absolute)
    Level 3:
    + 0.3% Critical Hit Probability (absolute)
    Level 4:
    + 0.325% Critical Hit Probability (absolute)
    Level 5:
    + 0.35% Critical Hit Probability (absolute)
    Level 6:
    + 0.375% Critical Hit Probability (absolute)

    Ablative Plating

    Screenshot_2.jpg

    This is next level damage prevention

    Requires 20 Extension Slots

    Level 0:
    + 50% Hitpoints (relative)
    + 0.75% Damage Prevention (absolute)
    Level 1:
    + 60% Hitpoints (relative)
    + 0.8% Damage Prevention (absolute)
    Level 2:
    + 70% Hitpoints (relative)
    + 0.85% Damage Prevention (absolute)
    Level 3:
    + 80% Hitpoints (relative)
    + 0.9% Damage Prevention (absolute)
    Level 4:
    + 90% Hitpoints (relative)
    + 0.95% Damage Prevention (absolute)
    Level 5:
    + 100% Hitpoints (relative)
    + 1% Damage Prevention (absolute)
    Level 6:
    + 110% Hitpoints (relative)
    + 1.05% Damage Prevention (absolute)

    One-Eyed Raven

    kruk.jpg

    Thanks to these mystical creatures you have superior rocket handling!

    Requires 2 Extension Slots

    Level 0:
    + 45% NPC Rocket Damage Bonus (relative)
    + 15% Dodge Chance (relative)
    Level 1:
    + 50% NPC Rocket Damage Bonus (relative)
    + 16% Dodge Chance (relative)
    Level 2:
    + 55% NPC Rocket Damage Bonus (relative)
    + 17% Dodge Chance (relative)
    Level 3:
    + 60% NPC Rocket Damage Bonus (relative)
    + 18% Dodge Chance (relative)
    Level 4:
    + 65% NPC Rocket Damage Bonus (relative)
    + 19% Dodge Chance (relative)
    Level 5:
    + 70% NPC Rocket Damage Bonus (relative)
    + 20% Dodge Chance (relative)
    Level 6:
    + 75% NPC Rocket Damage Bonus (relative)
    + 21% Dodge Chance (relative)

    Rune of Annihilation

    Screenshot_5.jpg

    These runes give you unique destructive capabilities against structures... but this comes at a cost!

    Requires 7 Extension Slots

    Level 0:
    - 700 Voodoo Points (absolute)
    + 30% Damage vs Buildings (relative)
    Level 1:
    - 700 Voodoo Points (absolute)
    + 33% Damage vs Buildings (relative)
    Level 2:
    - 700 Voodoo Points (absolute)
    + 36% Damage vs Buildings (relative)
    Level 3:
    - 700 Voodoo Points (absolute)
    + 40% Damage vs Buildings (relative)
    Level 4:
    - 700 Voodoo Points (absolute)
    + 45% Damage vs Buildings (relative)
    Level 5:
    - 700 Voodoo Points (absolute)
    + 50% Damage vs Buildings (relative)
    Level 6:
    - 700 Voodoo Points (absolute)
    + 55% Damage vs Buildings (relative)

    Rune of Reassembly

    Screenshot_6.jpg

    These runes give you unique healing capabilities ... but this comes at a cost!

    Requires 5 Extension Slots

    Level 0:
    + 1,000 Maximum Healing Value (absolute)
    - 1,000 Voodoo points (absolute)
    Level 1:
    + 1,600 Maximum Healing Value (absolute)
    - 990 Voodoo points (absolute)
    Level 2:
    + 2,200 Maximum Healing Value (absolute)
    - 980 Voodoo points (absolute)
    Level 3:
    + 2,800 Maximum Healing Value (absolute)
    - 970 Voodoo points (absolute)
    Level 4:
    + 3,400 Maximum Healing Value (absolute)
    - 960 Voodoo points (absolute)
    Level 5:
    + 4,000 Maximum Healing Value (absolute)
    - 950 Voodoo points (absolute)
    Level 6:
    + 4,600 Maximum Healing Value (absolute)
    - 940 Voodoo points (absolute)

    Combat Helm

    Screenshot_7.jpg

    With this upgrade your ship gains superior manoeuvrability- if you have enough sailors to man the wheels ... or an octopus!

    Requires 3 Extension Slots

    Level 0:
    + 40% Critical Damage Prevention (relative)
    + 30% Critical Hit Prevention (relative)
    - 15% Dodge Chance (relative)
    Level 1:
    + 42% Critical Damage Prevention (relative)
    + 31% Critical Hit Prevention (relative)
    - 15% Dodge Chance (relative)
    Level 2:
    + 44% Critical Damage Prevention (relative)
    + 32% Critical Hit Prevention (relative)
    - 15% Dodge Chance (relative)
    Level 3:
    + 46% Critical Damage Prevention (relative)
    + 33% Critical Hit Prevention (relative)
    - 15% Dodge Chance (relative)
    Level 4:
    + 48% Critical Damage Prevention (relative)
    + 34% Critical Hit Prevention (relative)
    - 14% Dodge Chance (relative)
    Level 5:
    + 50% Critical Damage Prevention (relative)
    + 35% Critical Hit Prevention (relative)
    - 13% Dodge Chance (relative)
    Level 6:
    + 52% Critical Damage Prevention (relative)
    + 36% Critical Hit Prevention (relative)
    - 12% Dodge Chance (relative)