Submarine Castle Question.

Discussion in 'General Questions' started by Dream~Crusher, Dec 14, 2024.

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  1. Dream~Crusher

    Dream~Crusher Forum Pro

    The forum shows a different set of values for the Repair Castle versus what it shows on my seachart. The seachart shows it as a percentage. If it is 350% for level 5 on the sub, that is huge! I wondered which is correct? (The castle skill is named "Repair Crew"). For the record, my sub reps at 6,295 hit points per tick with no castle. With the level 5/10, it reps at 26,945 hit points per tick. It appears to be halfway close to 350%, but not exact. And if indeed 350% is correct, I wondered why the castle for my ship on the surface at 10/10 only gives a hit point repair duration of -50%? They appear to be different measures, but if the incremental values are huge for the sub, versus only a reduction in rep time for the ship, that is quite a difference, and odd that they would be structured in this manner. Plus, it is relevant to understand for deciding to fight with a ship versus a sub on the surface. Thank you.

    FORUM (Above): [​IMG]

    SEACHART: (Above) [​IMG]
     
    Last edited: Dec 14, 2024
  2. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy Dream~Crusher!

    Ship Castles do not equal Submarine Castles.

    Repair Value = Increase the amount of HP repaired per tick
    Repair Duration = Decrease the amount of time to repair

    Submarines are better while repairing - thats not a bug, but intended game mechanic.

    Whatever you see in game is correct.

    Rymar
     
  3. Dream~Crusher

    Dream~Crusher Forum Pro

    You might want to correct the forum information to "percentages". It is a huge difference, and makes the castle have much more relative value. Thank you.
     
  4. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy!

    Since there are no further questions I will close this thread.

    Rymar

    ~Closed~
     
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