Whale Hunt

Discussion in 'Users’ Corner' started by Fireball_Frank, Aug 19, 2022.

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  1. Fireball_Frank

    Fireball_Frank Forum Greenhorn

    Whale Hunt
    This suggestion is offering one new possible option for the followings:
    • Getting extra yolung and safanad coins what was requested.
    • New chance to have wars for valuable things
    • More use of monsters in the game
    • It brings back piracy with stealing the fruit of others work
    • Opportunity to sell more ammo and harpoon packages
    The system: If a guild owns an island will have the right to activate a new feature called as Whale Hunt. After activation on the exact map whale NPCs appear and the hunt for them starts. This image illustrates how I imagined it:
    [​IMG]
    Whale npc has two hp line. First line is needed to be shot down with cannons but for the second one, hunters have to use harpoons. The whale shoots back from the hole on its top. Besides the whale pushes out dangerous ink into water which gives area damage in short range like the yellow robot. The point at second HP line is that the hunters are more vulnerable against other guild’s attacks in harpoon preset and also the ink damage in normal harpoon range amplifies it.
    I suggest to be not only one big whale but a few because it obliges guilds to break up into groups and hunt all whales before it gives chance attackers to steal the loot. B option: In an X time interval whales are respawning.

    The whales’s belly hide a tremendous treasure. It is shared among everybody who gave damage to the whale. The base reward depends on where that map is located. 5-20 pearls, 21-30 crowns, 31-40 yolungs, 41-50 safanad. Besides it can give anything else, rare action items, buffs. It is futile to me to determine it now.
    After a Hunt is over a 24h cooldown starts on this feature but only on that map. In order to start a new hunt after cooldown, there is a second condition. X amount of monsters have to be killed from the start of the cooldown on that map!
    The story behind it is that a big pile of bait meat is needed to wake up the whales interest. But the reason is to prevent non-stop hunting. It can be reached with a long cooldown and with asking a big effort from players. We know killing monsters is boring. But the profit is huge if they willing do it.

    Basically it looks like a bonus that only good for island owners because they decide where and when they activate a Whale Hunt, in case they have more islands. And partly this is the goal to reward guilds with islands, courage players to fight for it. But the opponent alliances are not completely lost aswell. There is only one player needed to spot an ongoing hunt who calls friends. And they did not have to kill monsters they can just steal from the pot by shooting whales, if they are allowed. Also, they can predict a hunt by seeing someone is killing a lot of monster.
    Guild island spying option is an other help for smaller guilds. They can check the status of the cooldown and monster kill ratio. There is a map where it seems the owner won’t start the Hunt but if enemy capture the island they can start the hunt for themselves. So the system tries to give chance for everyone.

    And that’s it. Almost. Aura of protection have to turn off when someone shoots a whale.
     
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