Atlantis - Extensions

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  1. Rymar

    Rymar Board Administrator Team Seafight

    Atlantis - Extensions

    Submarine extensions works very similar to ship expansions. Each submarine expansion will provide you with different bonuses and require you to own certain amount of Expansion Slots.

    You can equip your Submarine extensions by dragging them from the inventory onto your submarine.


    equip1.png

    You can obtain additional submarine expansion slots by purchasing them at Ship Overview -> Submarine Equipment

    subamrineslots.png
    Expansion slot(s) prices:

    Slot(s)
    Gold
    Pearls
    Crowns
    Yulong
    Safanad
    Orichalkum
    1 to 50
    6 000
    0
    0
    0
    0
    0
    51 to 140
    0
    600
    0
    0
    0
    0
    141 to 180
    0
    0
    1 000
    0
    0
    0
    181 to 230
    0
    0
    0
    500
    0
    0
    231 to 280
    0
    0
    0
    0
    1 000
    250


    Reinforced Hatches

    139.png

    Superior Stuff!

    Requires 3 Submarine Extension Slots.

    Level 0: 500 Hitpoints, +10 Repair Value
    Level 1: 700 Hitpoints, +12 Repair Value
    Level 2: 900 Hitpoints, +15 Repair Value
    Level 3: 1100 Hitpoints, +20 Repair Value
    Level 4: 1300 Hitpoints, +25 Repair Value
    Level 5: 1500 Hitpoints, +30 Repair Value
    Level 6: 1700 Hitpoints, +35 Repair Value

    Refitted Hull

    148.png

    Watertight and good in a fight!

    Requires 15 Submarine Extension Slots.

    Level 0: 14 000 Hitpoints, 14 000 Voodoo Points
    Level 1: 15 000 Hitpoints, 15 000 Voodoo Points
    Level 2: 16 000 Hitpoints, 16 000 Voodoo Points
    Level 3: 17 000 Hitpoints, 17 000 Voodoo Points
    Level 4: 18 000 Hitpoints, 18 000 Voodoo Points
    Level 5: 19 000 Hitpoints, 19 000 Voodoo Points
    Level 6: 20 000 Hitpoints, 20 000 Voodoo Points

    Gauge Meter

    153.png

    A greater defence.

    Requires 1 Submarine Extension Slots.

    Level 0: 1 000 Voodoo Points
    Level 1: 1 200 Voodoo Points
    Level 2: 1 400 Voodoo Points
    Level 3: 1 600 Voodoo Points
    Level 4: 1 800 Voodoo Points
    Level 5: 2 000 Voodoo Points
    Level 6: 2 200 Voodoo Points

    Extra Valves

    163.png

    Stay out of harm's way!

    Requires 5 Submarine Extension Slots.

    Level 0: 0.09% Dodge Chance, 1% Critical Dodge Chance
    Level 1: 0.18% Dodge Chance, 1.2% Critical Dodge Chance
    Level 2: 0.27% Dodge Chance, 1.4% Critical Dodge Chance
    Level 3: 0.36% Dodge Chance, 1.6% Critical Dodge Chance
    Level 4: 0.45% Dodge Chance, 1.8% Critical Dodge Chance
    Level 5: 0.54% Dodge Chance, 2% Critical Dodge Chance
    Level 6: 0.63% Dodge Chance, 2.2% Critical Dodge Chance

    Torpedo Guidance

    169.png

    Give em hell with this one!

    Requires 5 Submarine Extension Slots.

    Level 0: 0.2% Torpedo Critical Chance, 2% Torpedo Damage
    Level 1: 0.22% Torpedo Critical Chance, 2.5% Torpedo Damage
    Level 2: 0.24% Torpedo Critical Chance, 3% Torpedo Damage
    Level 3: 0.26% Torpedo Critical Chance, 3.5% Torpedo Damage
    Level 4: 0.28% Torpedo Critical Chance, 4% Torpedo Damage
    Level 5: 0.3% Torpedo Critical Chance, 4.5% Torpedo Damage
    Level 6: 0.32% Torpedo Critical Chance, 5% Torpedo Damage

    Restocking Gadget

    177.png

    Weapons Reload is a whirlwind!

    Requires 3 Submarine Extension Slots.

    Level 0: 0.2% Harpoon Damage, 0.1% Harpoon Reload Time
    Level 1: 0.25% Harpoon Damage, 0.1% Harpoon Reload Time
    Level 2: 0.3% Harpoon Damage, 0.1% Harpoon Reload Time
    Level 3: 0.35% Harpoon Damage, 0.1% Harpoon Reload Time
    Level 4: 0.4% Harpoon Damage, 0.1% Harpoon Reload Time
    Level 5: 0.45% Harpoon Damage, 0.1% Harpoon Reload Time
    Level 6: 0.5% Harpoon Damage, 0.1% Harpoon Reload Time