Feedback Dear Seafight : A thread

Discussion in 'Idea Pool & Suggestions' started by Ժɔя., Apr 17, 2025.

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  1. Ժɔя.

    Ժɔя. Forum Apprentice

    Hello pirates! :)

    I'm a fellow player as everyone else, which have been playing for a considerable number of years. I've grown with this game and befriended awesome people within the game.

    But, I want to bring up something that’s been simmering beneath the surface for a while now, and judging by the number of conversations I’ve seen in global chat and on the official Discord, I know I’m not the only one noticing this: the increasing lack of transparency from the staff team regarding patch notes. Players have been trying to cypher what Seafight Developers have added/modified/rebalanced/patched in their patch notes.

    That shouldn’t be our job.


    We’re not trying to catch the developers in some "gotcha" moment. The point is: trust is a two-way street. If a patch is released and it takes a dozen community detectives to discover that, for example, the bonus maps have been reduced in the VIP shop, or that the Saba has been quietly modified, it feels less like a surprise and more like obfuscation.

    The irony is, the players who care enough to detect these changes are also the ones who care most about the health of the game. But when we’re treated like we shouldn’t be privy to what’s actually being updated, it sends a message that our investment doesn’t matter—or worse, that decisions are being made in a bubble, with zero regard for how they impact the player experience.

    To be clear: this isn’t about demanding different decisions. Balancing, hotfixes, nerfs, buffs—those are all part of the natural evolution of a game. What we’re asking for is clarity. Transparency. Patch notes that don’t read like PR gloss but actually reflect what’s going on behind the curtain. If a change is too experimental or uncertain to commit to in public notes, maybe it shouldn’t be in the live version at all.

    Aside from the transparency, we also got to talk about Regional Pricing.*
    While we're on the topic of transparency and fairness, it’s impossible not to mention how pay-to-win mechanics have increasingly crept into every corner of the game. What once felt like a grind you could manage with time and skill has become more and more gated by premium purchases, event passes, and shop exclusives. That alone is frustrating—but what really drives players away is the uneven playing field created by regional pricing discrepancies.

    It’s not a secret anymore that players from certain countries—Turkey being a common example—have access to shop items at prices that are 80–90% cheaper than what others pay. While localization and regional pricing are standard practices in gaming, the scale of difference here is game-breaking, especially in a game where purchased power directly translates to dominance on the seas. When one player pays $100 for something another gets for $10, that’s not smart economy—it’s alienating your own player base.

    This kind of disparity makes in-game competition feel hollow. It's not just about spending anymore; it's about where you're spending from. That kind of imbalance erodes any sense of fair progression and only adds more pressure on free-to-play and moderately-paying players who just want to enjoy the game on equal terms.

    Acknowledging the Few Who Do Try

    To be completely fair—there are staff members who have gone out of their way to share extra info, send out helpful messages, and even drop some surprise voucher codes here and there. We see that, and we appreciate it. But that kind of support, while generous, shouldn’t be treated as a band-aid for a bigger structural issue. One or two community-minded staff helping out in Discord doesn’t fix the fact that official patch notes are missing core information. And it shouldn’t fall on individual staff members to manually fill in the blanks of what should be formal, public communication from the game’s development or community management team.

    Transparency shouldn’t be based on who happens to be online or willing—it should be standard protocol.

    Small clarification on what I'm talking about.

    Let me emphasize this isn’t a “please fix the game” rant. It’s feedback—genuine, honest, and coming from a place of care. The devs are not the enemy. But communication is a bridge, and right now that bridge is full of holes.

    We want this game to succeed just as much as the team behind it. But success requires alignment. And alignment starts with trust. All we're asking is that the staff meet the community halfway—by telling us what’s going on. Open the patch notes. Share the real changes. Let us walk alongside you, not behind you in the dark.

    We’re 19 years into this game. The community has proven time and time again that we’re here for the long haul. But that commitment goes both ways. We shouldn’t have to reverse-engineer our favorite game just to know what’s changed.

    Let’s raise the anchor, not our eyebrows.
     
    Last edited: Apr 17, 2025
  2. Ժɔя.

    Ժɔя. Forum Apprentice

    NOTE:

    This thread is still subject to updates, so please share your insights and let me know if what I've said is either right or wrong, as I'm fully open to any feedbacks within my thread. This thread was made for us, as players, so your voice matters as well!

    UPDATE1: My take on the Regional Prices has been considered a bit hard, so I will put a * as a way to know that it's included in the update side-paragraph. I have been informed of the way that it's considered right to have these prices, despite huge differences, so I won't highlight that part that much.

     
    Last edited: Apr 17, 2025
  3. Rymar

    Rymar Board Administrator Team Seafight

    Ahoy Pirate!

    Thank you for your feedback we will pass it onto the appropriate party.

    Happy Sailing!

    Rymar

    ~Closed~
     
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