Path to the Beast 2016

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  1. Seren

    Seren Team Leader Team Seafight

    Path to the Beast 2016

    Event from August 18th until August 30th 2016

    Path to the Beast 2016 features the following:

    • New theme for the event, Arabian Nights, giving you
    o Three event NPCs in new color
    o Three new designs for Boss Maps
    • One new pet
    • Quests

    o One new Quest giver
    • Mini Games
    o One Group and Mini Game Assistant
    • Event Chests
    • Shipwrecks
    • Daily ranking for Group Maps and Mini Games
    The event will
    • start: 18.08. at 12:00
    • end : 30.08. at 12:00

    Black market will open at 12:00 (noon) on August 18th and close at the end of September 1st

    All times in Local Server Time


    During this event you will find 3 different event ships sailing regularly on the seven seas!
    The most common are Vizier's Secret and Shazzad's Sabre, but if you shoot enough of them, Dust Dervish will appear.

    The 3 event ships can be found in the maps 2 - 20.


    Vizier's Secret (Can be shot with all types of ammunition)
    Depending on damage caused => XP
    Most damage => 1 Cursed Soul & 1 Ancient Emblem
    Last shot => 1 Cursed Soul & 1 Ancient Emblem

    Shazzad's Sabre (Must be shot with elite ammunition)
    Depending on damage caused=> XP & Ancient Emblems
    Most damage caused => Cursed Souls
    Last shot => Cursed Souls


    Dust Dervish (Must be shot with elite ammunition)
    Depending on damage caused=> XP, Plato’s Coins, Radiant and Cursed Souls. Additionally you have a chance to win ammo (Flare or Shell Shock)
    Most damage => 1 Plato’s Coin
    Last shot => 1 Plato’s Coin

    Flare ammunition will cause much more damage than other ammunition against the event NPCs and Mini Game.

    Shell Shock will cause much more damage than any other ammunition on the Group Map.


    Loot Tables

    Vizier's Secret

    - XP by DS
    - Ancient Emblem & Cursed Soul by LS/MD
    Shazzad's Sabre
    - XP by DS
    - Ancient Emblems by DS
    - Cursed Souls by LS/MD
    Dust Dervish
    - XP by DS
    - Platons Coins by Damage Share
    - 1 additional Platons Coin by LS/MD
    - Cursed & Radiant Souls by DS
    - Chance to win Flare or Shellshock ammunition


    Event Chests

    - Small chance to drop a Solon’s Coin.
    - Small – mid chance to drop Flare & Shell Shock Ammo
    - Small chance to drop Event Chest Keys
    - Small chance for an item package (1x Asklepios Talent, 5x Triton's Blessing, 5x Agwes Amulet)
    - Small chance to drop crystals

    Ship Wreck
    - Small chance to drop a Plato’s Coin.
    - Small chance to drop Flare Ammo, Black Powder, Oguns Amulets, Eye of Precision
    - Small chance to drop crystals
    - Very small chance to drop a 55 or 60 Pounder
    - Small chance to drop Lvl 3-8 ship gems
    - Small chance to drop Lvl 1-3 pet gems

    Note

    DS = Damage Share

    LS = Last Shot

    MD = Most Damage



    Ancient Emblems are tickets to the Single Player Mini Games.
    Your coins can be used for hiring helpers in the different Mini Games.


    Be aware, that the use of hired help will reduce your final score and rewards for the game.


    When you have enough Ancient Emblems, you can visit Captain Ravenbeard in a Safe Haven.
    He will help you to play one of three different mini games. All three games have a training version and a normal version.

    Training version

    The training versions are intended for practice and do not require any emblems, but you won't receive any rewards for these versions.

    All types of ammunition can be used.


    Normal version

    Using Ancient Emblems, you can buy access the normal version of the mini games.
    You can play each mini game as often as you want to, but the price will increase for each time you enter the game.


    Completing a mini game with the result of "acceptable", "outstanding" or "perfect" will give you a reward in Souls, Emblems and the possibility to win a ship design.
    The better your performance, the higher are the rewards and the more likely is it to win a design.
    "Perfect" rounds will even give points to the daily ranking for mini games.


    In the normal versions you need to use elite ammunition!

    Flare ammunition will cause the most damage in the minigames.



    Mini Game:

    Ogygia

    As soon as you select this game, you will be brought to the Ogygia map.

    Here the Sirens and Calypso are engaged in a fierce fight.
    Your task is to help the Sirens and destroy Calypso.

    Calypso is surrounded by four tentacles, which form defense zones that significantly reduces the damage you can cause to Calypso. The tentacles are aggressive and will attack you as soon as you are within their attack range.

    After a while, the Sirens will summon their little helper, Undine. She is surrounded by a damage zone which can inflict massive damage to the tentacles close to this zone. Undine will disappear every now and then. You should pay attention to how you can use Undine the best to shoot all tentacles down as fast as possible.

    As soon as all tentacles are down, Calypso will attack you once again.

    This Ogygia map can of course be completed with the help of hired helpers.


    You have two options:

    1. Two helper ships help you: (Solon's coins)

    Helper ship 1 heals Sirens
    Helper ship 2 provides you with a hit chance buff

    2. One helper ship helps you: (Plato's coins)

    Helper ship 1 heals Sirens



    WARNING!

    If a Siren is defeated, you lose the mini game and will be teleported back to the normal sea chart without a reward!

    Don’t forget: Helpers will reduce your final rewards and score!


    The following is a tutorial video from last event: Calypso “Perfect”



    Mini Game:

    Gantril's Lair


    As soon as you select this game, you will be brought to the Gantril's Lair map.

    In this mini game, you will find, that Gantril has resurrected once again. The task is to defeat Gantril permanently. After surfacing, Gantril summons his helper Embla.

    After a while, Embla conjures a mini Embla – and each of these eventually confure additional Emblas!
    Each of these Emblas create a defense zone, making it harder to kill the giant Gantril.
    You should sink the emerging Emblas as quickly as possible!
    Gantril will take a dive every now and then, healing himself.

    This mini game can of course be completed with the help of hired helpers.

    You have two options:

    1. Two helper ships help you: (Solon’s coins)
    Helper ships 1 and 2 have to be freed from traps
    Helper ship 1 attempt to sink all Embla directly
    Helper ship 2 heals you and helper 1

    2. Two helpers to help you: (Plato's coins)
    Helper ships 1 and 2 have to be freed from traps
    Helper 1 needs more time to sink the Embla. You will have to help out from time to time
    The healing effect of helper ship 2 is lower

    NOTE: The more helpers you hire, the greater this will influence your final rewads and result.


    The following is a tutorial video from last event: Gantril “Perfect”





    Mini Game:

    Hildisvini's Ice Cage


    When you select this game, you will be brought to the Hildisvini's Ice Cage.

    Hildisvini is the last of the three resurrected bosses in mini games.
    He will try to confuse you by playing psychological tricks on you. As soon as you enter the map, you will see Hildisvini on a neutral ice floe in the middle of the map.

    If you inflict enough damage to Hildisvini, he will seek a random ice floe to appear for you as one of the 4 elements, (wind (yellow), water (blue), earth (green), fire (red)). You will find out, which ice floe Hildisvini will appear on, by keeping an eye out for the icy cloud of dust or by following the sounds in the game.

    Bjorgolds will appear near their respective elements, and you then have to set one shot on each in the right order. The Bjorgolds will show you which elements they belong to.

    As soon Hildisvini begins his little game, you won't be able to attack any more and a zone will appear beneath him informing you of this.

    When Hildisvini is in "game mode", he also can't be stunned (e.g. with smoke bombs). If you sink Bjorgolds in the wrong order, Hildisvini will attack you and the game will restart.

    If you shoot on Bjorgolds in the right order, the zone underneath Hildisvini will disappear and you can launch an attack on Hildisvini again. During the attack phase, Hildisvini will attack you. After a certain number of hit points, Hildisvini will start a new game phase.
    A new element will be added to the order per phase.

    This mini game can of course also be completed with the help of hired helpers.

    Your two options are:

    1. Two helper ships help you: (Solon’s coins)
    Jörmungander shows you the correct order of the Bjorgolds and helps you to shoot them.
    Hugin creates a damage prevention zone and helps you and Jörmungander to attack Hildisvini.

    2. One helper ship: (Plato's coins)
    Jörmungander shows you the correct order of the Bjorgolds and helps you to defeat them.

    NOTE: The more helpers you hire, the greater this will influence your final rewards and result.

    The following is a tutorial video from last event: Hildisvini “Perfect”


    Teamwork is required on the group map: Players have to form a group of five members in order to defeat the boss Nesaia.

    You can get to the group map by talking to Captain Ravenbeard in a Safe Haven. From there you can enter the group map with your current group, as long as all group members meet the requirements.

    You can also register alone and then use the group finder queue. Players, who have signed up for the queue automatically form groups. Every player picks a role in the group. The role is shown to every player in a group overview.


    The following roles are automatically distributed:
    1 tank (defender)
    1 healer
    3 players as "damage dealers"

    The possible roles are shown to every player in the group overview, from where you will be able to choose another role than the given one.

    If you register alone, you can select which role you'd like to assume.

    After the group map has been completed, (Nesaia has been overcome), every player will receive the same payout.

    If you leave the queue or the map, without having completed the group map, you will not receive any reward.


    The group of players must together and sink Nessia.

    The "tank" shoots should try to draw the attention of all enemies to himself, so that all other attackers can easily defeat them. But beware: the more damage an attacker inflicts, the more likely it is to draw attention.

    As healers, you should try to keep the tanks from being destroyed – good luck!
    Whoever is the center of attention will be exposed to massive damage and will also have to deal with the damage zone, which Nesaia conjures upon him. Because the tank has an "Aggro" bonus, he should always hold Nesaia's full attention.

    Nesaia summons eggwrecks on the group map at specific time intervals.
    Eggwrecks have to be attacked with regular ammo, (not harpoons). If you sink eggwrecks fast enough, there's a chance that a helper ship will appear and attack Nesaia.

    If the eggwrecks aren't destroyed fast enough, Snapjaws will hatch and will hungrily attack the healers.

    Once all the Snapjaws have been taken care of, helper ships will shoot at eggwrecks. There's a chance here that another helper ship will appear.

    The helper ships disappear after a certain amount of time. The group map will not be completed before Nesaia has been defeated. Should a player leave the group map too early, no "replacement" player will appear.

    On the group map, you inflict more damage to eventships (eggs and turtles) with Shell Shock ammo.



    Event Ranking Reward

    Group Map ranking DAILY


    1.-5

    • 8 x Firestorm
    • 150 x Radiant Souls

    6.-10.

    • 4 x Firestorm
    • 120 x Radiant Souls

    11.-50.

    • 1 x Firestorm
    • 90 x Radiant Souls

    51.-100.

    • 60 x Radiant Souls

    9 random from Top 100

    • 4 x Firestorm

    Per Mini Game ranking DAILY


    1.

    • 5 x Firestorm
    • 75 x Radiant Souls

    2.-5.

    • 3 x Firestorm
    • 60 x Radiant Souls

    6.-10.

    • 1 x Firestorm
    • 45 x Radiant Souls

    11.-50.

    • 30 x Radiant Souls

    51.-100.

    • 15 x Radiant Souls

    9 random from Top 100

    • 2 x Firestorm

    Ship Designs


    The Magic Lamp

    • Gleaming Ruby +13% Cannon Damage
      Shining Rose Quartz +7% hit
      Gleaming Lapislazuli +65000 HP
      Shining Sapphire +70000 VP


    Desert's Blood

    • Gleaming Ruby +13% Cannon Damage
      Shining Coral 14% crit damage
      Gleaming Lapislazuli +65000 HP
      Shining Sodalite +10.5% Dodge Hit

    Dreams of Jade

    • Gleaming Ruby +13% Cannon Damage
      Shining Rhodolite +14% boardingbonus
      Gleaming Lapislazuli +65000 HP
      Shining Aquamarine +14% Dodge Damage


    Pet

    Nazzadar

    • Cut Lepidolite +7,5% Hit chance
      Cut Amethyst +5,5% Crit chance
     
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