Suggestion Pirate Test / Admiral inflict damage instead of defeat

Discussion in 'Idea Pool & Suggestions' started by SяCAPO, Oct 1, 2019.

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  1. SяCAPO

    SяCAPO Forum Apprentice

    I think that the concept of pirate test should be challenging not almost impossible.
    There are some admirals required to defeat, for example Vcma Tyrannous or Emperor's Hand that are more than rare and for players who play alone without a guild is impossible to defeat one.Even when you shoot 500 npc to spawn admiral is impossible to defeat it.
    I think that inflict damage instead of defeat is fair play and still challenging enough.
  2. MiniMeanie

    MiniMeanie Junior Expert

    You gotta fight for it, it's seafight not seafriend. I really hope they don't keep making things easier.
    †Hell†Cat† likes this.
  3. ву_вαутαя67

    ву_вαутαя67 Forum Apprentice

    Says the person on a PvE server lmao!!!!!!!!
  4. MissSpeedymus

    MissSpeedymus Forum Apprentice

    it would be nice, if they would make them hardere... its way to ez to lvl up. Even without a guild
    fx. lvl 41-45 the only hard thing about them is the days it takes to make the daily..

    To make tests easier would be a joke
  5. MiniMeanie

    MiniMeanie Junior Expert

    I have ships on more than one server, this just happens to be the one I responded from :)
  6. SяCAPO

    SяCAPO Forum Apprentice

    I didn't say make them easier, I said inflict damage instead of defeat for required admirals, and not specified damage inflicted (can be even 50-100 mil) and for my server that could take weeks to complete, but still possible.I have played on GL1 for 12 years now and i didn't even knew that PVE servers does exist!

    TEX~BULL Board Administrator Team Seafight

    I will pass your suggestion along. Thank you for taking the time to post here.


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