pirates? cadocs?

Discussion in 'Help' started by *GRUDGE*, Apr 6, 2014.

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  1. *GRUDGE*

    *GRUDGE* Forum Inhabitant

    Ahoy Pirates,

    After the sync this evening we fixed the following bugs:
    · Skyfire explosion action items once again work as they should.

    · Rowers now functioning as intended in the Castle System.

    · Errors with the damage over time ammunition for Burning Ice Ammo and the Kraken’s Tentacle have been fixed.

    · Full amount of pirates can once again be equipped to your ship.

    · Animation for the Brothers in Arms item now fixed.

    We will keep working on fixing the other outstanding bugs which have occurred since the sync on Monday.

    In addition, we understand that the pearl price for repairing sails was rather high – therefore we reduced the repair cost per sail from 150 pearls to 50 pearls.

    Your Seafight team Seren, Feb 18, 2014

    Has the pirates been forgotten or are they believed to be fixed? I can only carry 10 pirates per deck. We are supposed to have 30 pirates per deck. This problem does not affect all players. Please level the playing field.

    This goes for the cadocs as well. Some guilds can place cadocs on the islands they have earned and some cannot. As for the guilds are not able to have cadocs they have earned, they also are not able to reap the benefits of owning an island.

    Again, please level the playing field.

    146/41837147 USA2 (west coast)
     
  2. Nimitz

    Nimitz User

    Ahoy mate,

    These issues are being looked into. They are not simple fixes. I realize it has been a while for both of these issues. But the dev team is working on them. Once we have more information on this, we will let you know. However, for now this is all we have. I can only ask for your continued patience. Thank you.

    ~Closed~
     
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