Feedback Questions about the Ragnarok Open Beta

Discussion in 'General Discussion' started by Rymar, Oct 30, 2025.

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  1. Rymar

    Rymar Board Administrator Team Seafight

    Questions: Ragnarok Open Beta

    Ahoy Pirates!

    Your feedback is invaluable to us, and we would love to hear your thoughts on the Ragnarok which was recently implemented on the Beta Server.

    Below you'll find few questions on the ROK Update, could you please try to answer them and share your thoughts on ROK with us?

    Your input will help us improve this content expansion.

    Questions:

    General Questions:
    1. Was the entry to the ROK expansion easy to follow?
    2. Were the new enemy NPCs on ROK 1 and ROK 2 challenging?
    3. Did you like the new concept of having a God help you on normal maps?
    4. Were you able to upgrade your God companion?
    5. Did you notice and like the new visual aspect of the Ragnarok expansion?
    God abilities:
    1. Is the God Points earning rate and upgrade cost balanced and fun?
    2. Are any God abilities you find overpowered or underwhelming? Any positive impressions?
    3. Is the Gods points grind satisfying or too slow/fast?
    4. Does each upgrade level feel meaningful?
    New NPCs
    1. Are there any abilities or behaviors that are confusing?
    2. Is the density and pacing of NPC spawns appropriate for each map?
    3. How do you feel about the overall balance of NPCs - including their behavior triggers, ability frequency and impact, debuffs, group AI, and boss mechanics? Do they feel clear, fun, and fair to play against, or too easy/punishing/exploitable?
    Thank you very much!

    Your Seafight Team
     
  2. MiniMeanie

    MiniMeanie Regular

    General Questions:
    1. Was the entry to the ROK expansion easy to follow? - As there was no detailed FAQ the answer is no, tho most of it is not rocket science.
    2. Were the new enemy NPCs on ROK 1 and ROK 2 challenging? - Most like normal npc, a few with different attributes than normal npc, so I guess reasonable for the first few days until these were learned.
    3. Did you like the new concept of having a God help you on normal maps? - It was ok, not actually sure how effective they are, of little value in my opinion.
    4. Were you able to upgrade your God companion? - Yes
    5. Did you notice and like the new visual aspect of the Ragnarok expansion? - Feels like I have seen most of it before.
    God abilities:
    1. Is the God Points earning rate and upgrade cost balanced and fun? - Seems reasonable
    2. Are any God abilities you find overpowered or underwhelming? Any positive impressions? - As stated above, I think there is little effect, some of the additional damage is ok
    3. Is the Gods points grind satisfying or too slow/fast? I'm sure most will say it's too slow, but it worked ok for me.
    4. Does each upgrade level feel meaningful? - Not particularly
    New NPCs
    1. Are there any abilities or behaviors that are confusing? - Not after a few days, one of the npc disappears when you hit it, if you have not done this before it's confusing.
    2. Is the density and pacing of NPC spawns appropriate for each map? - With so many of them aggressive it can be a pain, but in general I don't hate it
    3. How do you feel about the overall balance of NPCs - including their behavior triggers, ability frequency and impact, debuffs, group AI, and boss mechanics? Do they feel clear, fun, and fair to play against, or too easy/punishing/exploitable? - After a few days it was all easily understandable. It's easy to do, except some of the admiral types, they can hit hard and with so many agressive npc they can be hard to solo. As for them being exploitable I wouldn't know, having never used exploits and wouldn't know how to.
    Personal feedback.
    1. Lack of actual faq is shocking.
    2. Slow drip of where to find npc location is shocking
    3. No information on how to spawn admirals is shocking
    So overall, decent maps but the questline is brutal uses far too much time, especially repeating the quest for 600 reputation when each npc in general only gives 1 reputation. Information provided was a disgrace.
     
    Last edited: Mar 22, 2026
    Rymar likes this.
  3. Ahoy! My list of things to improve in Ragnarok:
    The limited number of divine offerings prevents both gods from being upgraded to their maximum.
    Njord's ability to avoid damage from players is too high, making a battle with such a player pointless.
    The supporter should not attack allies.
    There is no information about what the god's upgrades provide.
    The limit for possessing guidelines for crafting cannons should be increased.
    The limit for possessing items for crafting cannons should be increased.
    The limit for possessing distilled magma for crafting ammunition should be increased.
    It is unknown which player's buffs, upgrades, and skills work on ROK maps.
    Damage balance, on the upper maps you shoot weaker than on the lower ones.
    It is unknown which stones on the ship and companion work on ROK maps. Mission reputation and NPC rewards on the ROK 4, 5, and 6 maps should be doubled since they have twice as much HP, and on ROK 7, 8, and 9, they should be tripled since they have three times as much HP, especially distilled magma, which is also needed to craft ammunition.
    Minted silver drops for admirals are very small, barely enough to buy ammunition.
    Chest rewards are very weak.
    There is no replacement reward for completing the cycle if someone already has the design.
    Stones available in the shop for minted silver are very weak; it's not worth buying them since the same ones drop for NPCs.
    Kelpie NPCs are very small in number.
    Shooting an NPC that disappears constantly is a waste of time, especially on high maps.
    An NPC that explodes is not worth shooting since it can't be sunk on high maps.
    NPC boarding rewards are worthless.
    NPC names on each server are based on the game language.
    You can't grind stones in the divine port or use the teleport.
    Space the islands so that ships can sail between them instead of bypassing them.
    Add a 5-second countdown when changing the map from ROK to regular, so players can't escape from ROK during combat.
    Variety the missions so you don't have to repeat the same thing over and over again after each cycle.
    Add missions to the Captain's League that allow you to obtain items needed on ROK maps.
    The game developers could use some logical thinking and thoroughly test the changes before implementing them to avoid ruining the Seafight experience with frequent server restarts.
    Best regards.
    (This entire post was translated into English using a translator, so there may be errors)
     
    BOMBER890 and MiniMeanie like this.
  4. MiniMeanie

    MiniMeanie Regular

    Have to agree with pretty much everything said above :)

    Mini x