Feedback Seafight Client Update

Discussion in 'Users’ Corner' started by Seren, Jul 9, 2020.

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  1. motorko69

    motorko69 Forum Apprentice

    I play client for me more lags I don't know why :(
     
  2. AKYBOY

    AKYBOY Someday Author

    I have to investigate this
    After test i edit same post no point make another
    it is present on start but it doesnt persist
     
    Last edited: Jul 15, 2020
  3. HMS-dozza

    HMS-dozza Regular

    [​IMG]
    I see no problem really, seems fine to be perfectly honest.
     
  4. lude1962

    lude1962 Forum Commissioner

    At 4k full screen display max res,high detail , most animations off
    seafight 62.2% mem 609Mb gpu 22% Pwr Very High Pwr trend Very High

    highest cpu I've seen is 68%

    chrome also has high values for approx the same settings BUT chrome idles the cpu down and seafight client cpu/pwr usage remains high with a stationary ship whether focus is on client or chrome, chrome was idling at 2%, client staying high at 50%

    with logout message on client seachart, 36% cpu 22% gpu and very high pwr's

    display res and setting HMS-dozza?

    Also a nightmare to get the seachart up, white screen, loads back page, sticks at 46% init controls etc
    There are 2 QT Qtwebengineprocesses running and they are persistent.
     
    Last edited: Jul 16, 2020
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