Feedback Unity Open Beta (Feedback)

Discussion in 'General Discussion' started by Swift, Dec 10, 2020.

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  1. Swift

    Swift Board Administrator Team Seafight

    Unity Open Beta (Feedback)

    Ahoy Pirates,

    Please leave any feedback in this discussion thread, for your thoughts and comments on the Unity Open Beta.

    Note: Please report any bugs you encounter in the Unity Open Beta (Bugs) thread.

    The Unity Open Beta can be accessed by pressing the "Try Unity" button after logging onto your account.

    upload_2020-12-10_13-58-46.png

    Remember to stay within forum rules or you may find your forum privileges removed.

    Your Seafight Team
     
  2. GRAPHIC FEEDBACK
    Cannon slots do not read well as they are too small.
    -The circle under the ships when you point them is too little colored (which implies that it is not clear if you have clicked a certain thing on the screen).
    -The damage is not visible, it would be better if they were a little bigger.
    -I must say that it is an effect that I really like but it brings confusion: (as long as we cannot see the special effects of the sinking at least) the ships once their life is over, they sink and continue for a moment as if they were still "alive", I repeat the effect is very pleasant, but without anything that says "HEY YOU DID STO DUDE" (besides the small invisible writing above the log) leads to confusion.
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    RESOURCES FEEDBACK
    - The resources are all messy.
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    GAME FUNCTIONALITY FEEDBACK
    -More performance? for sure it is smoother but the fps counter remains at 40 and this is not possible at all! (There will be some fps limit somewhere that cannot be checked because on the beta server and in the alpha it was over 100)
    - Very high input lag (between what I press on the mouse or keyboard and what actually happens too much time passes (about 200ms); In addition to the fact that to activate the items with the keyboard the game is not reactive at all, it takes a lifetime to to switch between eyes of the short to eyes of the long range.
    -It is not a bug, simply a feature that could benefit the game itself: the scrolling of windows, such as castles, trophies, designs and so on, is too slow, it would be more pleasant if the mouse wheel turned out be more incisive (Better to say, instead of putting the value corresponding to the tick of the wheel = 1 line, I would put more).
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    EDIT: even the normal client looks terrible after trying unity.
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    I update every time I have new feedback, so I ask you not to close it, on the contrary, I invite other users to read it and maybe add something!

    [Moved Feedback into the Feedback Thread]
     
    Last edited by moderator: Dec 10, 2020
  3. robodol1.

    robodol1. Padavan

    In my opinion BP should still make browser player trough flash available as atm it's not supported on android devices mac devices while in the old system it was . Bad job BP!
     
    sadowfax, abah2 and Obel-Korsgaard like this.
  4. minesleeper

    minesleeper Forum Apprentice

    Browser zoom function does not work correctly ctrl+ (chrome and client), it zooms the back page - unusable till this is fixed
    cursor doesn't change to hand when over target - how about having it as a red hand so it stands out more when you fix it.
    switching detail to low doesn't work
     
    sadowfax likes this.
  5. Swift

    Swift Board Administrator Team Seafight

    Ahoy,

    Just so I can understand your query correctly and pass it along, would the in game Zoom not suffice to make things bigger/smaller?

    upload_2020-12-17_16-41-10.png


    The settings have not yet been fully implemented :)

    Swift
     
  6. minesleeper

    minesleeper Forum Apprentice

    On a 4k screen the action toolbars etc are too small, the size is increased by using the browser/client zoom function.
    In game zoom slider changes size of ship and display area.
     
  7. Swift

    Swift Board Administrator Team Seafight

    Ahoy,

    Ah thank you I understand now! I'll make sure to forward that along :)

    Swift
     
  8. StarLightS

    StarLightS Active Author

    How about adding some currencies next to gold and pearls on the sea map? there's quite a long field that's not used and would be nice to see stuff like crowns yulong safanad and other stuff that we always have.
     
  9. sadowfax

    sadowfax Forum Greenhorn

    *Edit*

    Please use English language.
     
    Last edited by moderator: Jan 28, 2021
  10. ☆PANTΣЯ☆

    ☆PANTΣЯ☆ Someday Author

    the unity version is like a child game will it change or stay the same in march can anyone answer?
     
  11. Swift

    Swift Board Administrator Team Seafight

    Ahoy,

    I am unable to answer specifically, however, the majority of the game should remain the same as it is, it will have various bug fixes and improvements before its full release.

    Once released, further updates can then take place to improve various aspects of the game and incorporate more features.

    Swift
     

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